Curt Hagenlocher wrote:
That's only because you've decided to arbitrarily[*] define "\n\n" as being a signal to mean "complete". That's not part of the actual language specification.
It's the behaviour of the interactive interpreter though - which specifies something. It's also the specification adhered to by the code module for implementing interactive interpreters.

In fact, if I append "\n\n print 2\n\n" to that string, it's still a valid Python program. The key here is that "the user has entered a complete thought" is a property of the interpreter and not of the language. I might well decide that the "commit" key sequence is Control+E (as it is in SQL Server Management Studio) instead of "enter enter". My point is that it's not correct for IronPython to dictate the semantics of your interpreter.

Fine, so do you have any suggestions as to how to replicate the behaviour of the interactive interpreter - whether or not it counts as a specification?

Michael

[*] Okay, "arbitrary" is a bit strong in that it's what python.exe and ipy.exe defines. :)

On Thu, Apr 16, 2009 at 10:36 AM, Michael Foord <[email protected] <mailto:[email protected]>> wrote:

    Curt Hagenlocher wrote:

        "IncompleteStatement" means that the user is allowed to type
        more code.  If you want to know whether or not it's a valid
        (complete) string, just check for it not being Invalid.  A
        function definition is never "complete" in Python because
        there's never a terminating curly brace :).


    But that isn't sufficient to implement an interactive interpreter
    on top of. This code conceptually is complete as far as an
    interactive interpreter is concerned:


      'def f():\n  print 1\n\n'

    It also means you can't distinguish between the previous kind of
    incomplete (which is incomplete because the user *could* type more
    code) and this kind of incomplete:

      'a = """'

    or:

      'a = (1 + 2 +'

    Which are both incomplete because the user *must* type more code.
    (Although the latter two give IncompleteToken - I wonder if that
    would be enough.)

    Because of the other IronPython bugs we can't use the code module
    and ScriptSource / ScriptParseResult doesn't give sufficient
    information. Any other ideas?

    Michael


        On Thu, Apr 16, 2009 at 10:05 AM, Michael Foord
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected]
        <mailto:[email protected]>>> wrote:

           Hello guys,

           We're trying to detect whether a section of code is
        complete (to
           mimic the behaviour of the interactive interpreter).

           First of all we tried using the Python standard library code
           module which provides interactive console classes. There
        are two
           outstanding bugs on codeplex (one reported by me today) which
           prevent this being an ideal solution:

http://ironpython.codeplex.com/WorkItem/View.aspx?WorkItemId=22064 http://ironpython.codeplex.com/WorkItem/View.aspx?WorkItemId=21881

           The second approach was to create a ScriptSource and looking at
           the code properties to tell if the statement is complete or not
           (using IronPython 2.0.1). However we can never get it to
        return a
           ScriptParseResult.Complete for function definitions. Code below
           shows using \n for newlines but we have also tried with \r\n.

           >>> import clr
           >>> clr.AddReference('IronPython')
           >>> clr.AddReference('Microsoft.Scripting')
           >>> from IronPython.Hosting import Python
           >>> from Microsoft.Scripting import SourceCodeKind,
           ScriptCodeParseResult
           >>>
           >>> engine = Python.CreateEngine()
           >>> s = engine.CreateScriptSourceFromString('def f():\n  print
           1\n', 'foo', SourceCodeKind.InteractiveCode)
           >>> s.GetCodeProperties()
           <Microsoft.Scripting.ScriptCodeParseResult object at
           0x000000000000003F [IncompleteStatement]>
           >>> s = engine.CreateScriptSourceFromString('def f():\n  print
           1\n\n', 'foo', SourceCodeKind.InteractiveCode)
           >>> s.GetCodeProperties()
           <Microsoft.Scripting.ScriptCodeParseResult object at
           0x0000000000000040 [IncompleteStatement]>
           >>>

           The DLR hosting spec has little helpful to say on the matter as
           far as I can tell.

           Looking at an example from Tomas it doesn't seem very different
           from what we're doing:

           http://blog.tomasm.net/2009/04/15/python-says-hello-to-ruby/

           Any clues as to what we are doing wrong or how to procede?

           Thanks

           Michael

           --    http://www.ironpythoninaction.com/
           http://www.voidspace.org.uk/blog


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