Curt Hagenlocher wrote:
What I've done is to test explicitly for the blank line at the end in
conjuction with the test for ScriptCodeParseResult.IncompleteStatement:
completeThought = (result == ScriptCodeParseResult.Complete or
result == ScriptCodeParseResult.Invalid or
(result == ScriptCodeParseResult.IncompleteStatement and
text.endswith('\n\n')))
Thanks guys - I've got a working implementation that seems to handle all
the cases we need. Nice one.
Michael
On Thu, Apr 16, 2009 at 10:54 AM, Michael Foord
<[email protected] <mailto:[email protected]>> wrote:
Curt Hagenlocher wrote:
That's only because you've decided to arbitrarily[*] define
"\n\n" as being a signal to mean "complete". That's not part
of the actual language specification.
It's the behaviour of the interactive interpreter though - which
specifies something. It's also the specification adhered to by the
code module for implementing interactive interpreters.
In fact, if I append "\n\n print 2\n\n" to that string, it's
still a valid Python program. The key here is that "the user
has entered a complete thought" is a property of the
interpreter and not of the language. I might well decide that
the "commit" key sequence is Control+E (as it is in SQL Server
Management Studio) instead of "enter enter".
My point is that it's not correct for IronPython to dictate
the semantics of your interpreter.
Fine, so do you have any suggestions as to how to replicate the
behaviour of the interactive interpreter - whether or not it
counts as a specification?
Michael
[*] Okay, "arbitrary" is a bit strong in that it's what
python.exe and ipy.exe defines. :)
On Thu, Apr 16, 2009 at 10:36 AM, Michael Foord
<[email protected] <mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>> wrote:
Curt Hagenlocher wrote:
"IncompleteStatement" means that the user is allowed to
type
more code. If you want to know whether or not it's a valid
(complete) string, just check for it not being Invalid. A
function definition is never "complete" in Python because
there's never a terminating curly brace :).
But that isn't sufficient to implement an interactive
interpreter
on top of. This code conceptually is complete as far as an
interactive interpreter is concerned:
'def f():\n print 1\n\n'
It also means you can't distinguish between the previous
kind of
incomplete (which is incomplete because the user *could*
type more
code) and this kind of incomplete:
'a = """'
or:
'a = (1 + 2 +'
Which are both incomplete because the user *must* type more
code.
(Although the latter two give IncompleteToken - I wonder if
that
would be enough.)
Because of the other IronPython bugs we can't use the code
module
and ScriptSource / ScriptParseResult doesn't give sufficient
information. Any other ideas?
Michael
On Thu, Apr 16, 2009 at 10:05 AM, Michael Foord
<[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>
<mailto:[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>>> wrote:
Hello guys,
We're trying to detect whether a section of code is
complete (to
mimic the behaviour of the interactive interpreter).
First of all we tried using the Python standard
library code
module which provides interactive console classes. There
are two
outstanding bugs on codeplex (one reported by me
today) which
prevent this being an ideal solution:
http://ironpython.codeplex.com/WorkItem/View.aspx?WorkItemId=22064
http://ironpython.codeplex.com/WorkItem/View.aspx?WorkItemId=21881
The second approach was to create a ScriptSource and
looking at
the code properties to tell if the statement is
complete or not
(using IronPython 2.0.1). However we can never get it to
return a
ScriptParseResult.Complete for function definitions.
Code below
shows using \n for newlines but we have also tried
with \r\n.
>>> import clr
>>> clr.AddReference('IronPython')
>>> clr.AddReference('Microsoft.Scripting')
>>> from IronPython.Hosting import Python
>>> from Microsoft.Scripting import SourceCodeKind,
ScriptCodeParseResult
>>>
>>> engine = Python.CreateEngine()
>>> s = engine.CreateScriptSourceFromString('def
f():\n print
1\n', 'foo', SourceCodeKind.InteractiveCode)
>>> s.GetCodeProperties()
<Microsoft.Scripting.ScriptCodeParseResult object at
0x000000000000003F [IncompleteStatement]>
>>> s = engine.CreateScriptSourceFromString('def
f():\n print
1\n\n', 'foo', SourceCodeKind.InteractiveCode)
>>> s.GetCodeProperties()
<Microsoft.Scripting.ScriptCodeParseResult object at
0x0000000000000040 [IncompleteStatement]>
>>>
The DLR hosting spec has little helpful to say on
the matter as
far as I can tell.
Looking at an example from Tomas it doesn't seem
very different
from what we're doing:
http://blog.tomasm.net/2009/04/15/python-says-hello-to-ruby/
Any clues as to what we are doing wrong or how to
procede?
Thanks
Michael
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