I have written an OpenGL 3D modeling program in C#/OpenTK. In the program, I store all the objects (box, sphere, tube, etc) the user created into a hashtable. Each object stored is of type Box, Sphere etc...

I am embedding IronPython to give the user a way to animate their models. So in IronPython, the user needs to have access to the objects in the hashtable to get/set properties of the different objects.

Once the script is written, they then will run it. as the script executes, it will control the objects in the hashtable, which in turn will move the 3D models in the screen.

I have looked/googled/read but have not found out a way to access a C# hashtable and the objects stored with in it.

Any ideas?
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Thanks, Ron Lindsey
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