If you're using C# 4.0 (comes with VS 2010/.NET 4) you can use the dynamic type to simplify this further:
dynamic scope = engine.CreateScope(); scope.hash = new Dictionary<string, string>(); scope.hash["key"] = "value"; On Thu, Jan 6, 2011 at 07:11, Ron Lindsey <r...@emirot.com> wrote: > Pascal, > > Well, I feel silly now. I was making it out to be too hard. Your example set > me on the right path. Thank you! > > Awesome user group! > > Thanks, Ron Lindsey > > On 1/5/2011 1:45 PM, Pascal Normandin wrote: >> >> Hello, >> >> Here is a simple way to call into C# variables from IronPython using a >> scope. >> >> var engine = IronPython.Hosting.Python.CreateEngine(); >> var scope = engine.CreateScope(); >> var dict = new Dictionary<string, string>(); >> dict["key"] = "value"; >> scope.SetVariable("hash", dict); >> >> // Calling dict from IP >> engine.Execute("print hash['key']", scope); >> >> >> Pascal >> -----Original Message----- >> From: users-boun...@lists.ironpython.com >> [mailto:users-boun...@lists.ironpython.com] On Behalf Of Ron Lindsey >> Sent: January-05-11 2:25 PM >> To: Daniel Jennings >> Cc: Discussion of IronPython >> Subject: Re: [IronPython] IP 2.7b1 - Accessing C# variables from Python >> >> Daniel, >> >> Thanks for the reply. To your question, No. The real problem here is how >> do i get access to the variables in c# from ironpython. >> >> Thanks, Ron Lindsey >> >> On 1/5/2011 1:22 PM, Daniel Jennings wrote: >>> >>> Have you tried just treating it like a regular Python dictionary? I >> >> thought that's all I had to do, though I work with Dictionary<K,V>, not >> Hashtable objects. >>> >>> -----Original Message----- >>> From: users-boun...@lists.ironpython.com >> >> [mailto:users-boun...@lists.ironpython.com] On Behalf Of Ron Lindsey >>> >>> Sent: Wednesday, January 05, 2011 11:21 AM >>> To: users@lists.ironpython.com >>> Subject: [IronPython] IP 2.7b1 - Accessing C# variables from Python >>> >>> I have written an OpenGL 3D modeling program in C#/OpenTK. In the >>> program, I store all the objects (box, sphere, tube, etc) the user >>> created into a hashtable. Each object stored is of type Box, Sphere >>> etc... >>> >>> I am embedding IronPython to give the user a way to animate their >>> models. So in IronPython, the user needs to have access to the objects >>> in the hashtable to get/set properties of the different objects. >>> >>> Once the script is written, they then will run it. as the script >>> executes, it will control the objects in the hashtable, which in turn >>> will move the 3D models in the screen. >>> >>> I have looked/googled/read but have not found out a way to access a C# >>> hashtable and the objects stored with in it. >>> >>> Any ideas? >> >> _______________________________________________ >> Users mailing list >> Users@lists.ironpython.com >> http://lists.ironpython.com/listinfo.cgi/users-ironpython.com >> > _______________________________________________ > Users mailing list > Users@lists.ironpython.com > http://lists.ironpython.com/listinfo.cgi/users-ironpython.com > _______________________________________________ Users mailing list Users@lists.ironpython.com http://lists.ironpython.com/listinfo.cgi/users-ironpython.com