It has been a few months since I used MonoObjc... but back then I developed
in VM using Visual Studio... just compile use intellisense, etc..  Then
would run a NANT script in OSX to actually run the app.

I have not tried monovs but sounds interesting.

Duane

On Fri, Sep 18, 2009 at 2:02 PM, Matthias Fuchs <maillli...@gmail.com>wrote:

> Is there a possibility to create some kind of "post compile script" to
> create the bundle?
>
> I though about coding in SharpDevelop (in a VM) and use the NANT plugin to
> create the bundle. Though there would still be no debugging support, at
> least coding would be much more comfortable.
>
> Btw, did you guys hear of monovs (Mono Tools for Visual Studio,
> http://go-mono.com/monovs/)? With this plugin it's possible to use Visual
> Studio for building Mono apps. There is even a remote debugger included,
> that allows to start and debug mono apps, that run inside a VM with linux. I
> already tried it and it works quite well.
> Maybe someday in the future this will also be possible to use with Mac OS
> X.
>
> br, matthias
>
> Am 18.09.09 18:14, schrieb Russell Joyce:
>
>  I personally use MonoDevelop to write code and the terminal (using nant)
>> to compile and run, this way you get the advantages of code completion and
>> basic syntax checking from MonoDevelop (as long as the Monobjc libraries are
>> added as references in the project) and can still compile to a bundle.
>> However, you don't get the debugging support of MonoDevelop which would be
>> very useful (trying to debug in MonoDevelop just produces a "Cannot find
>> nib" error).
>>
>
>

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