It has been a few months since I used MonoObjc... but back then I developed in VM using Visual Studio... just compile use intellisense, etc.. Then would run a NANT script in OSX to actually run the app.
I have not tried monovs but sounds interesting. Duane On Fri, Sep 18, 2009 at 2:02 PM, Matthias Fuchs <maillli...@gmail.com>wrote: > Is there a possibility to create some kind of "post compile script" to > create the bundle? > > I though about coding in SharpDevelop (in a VM) and use the NANT plugin to > create the bundle. Though there would still be no debugging support, at > least coding would be much more comfortable. > > Btw, did you guys hear of monovs (Mono Tools for Visual Studio, > http://go-mono.com/monovs/)? With this plugin it's possible to use Visual > Studio for building Mono apps. There is even a remote debugger included, > that allows to start and debug mono apps, that run inside a VM with linux. I > already tried it and it works quite well. > Maybe someday in the future this will also be possible to use with Mac OS > X. > > br, matthias > > Am 18.09.09 18:14, schrieb Russell Joyce: > > I personally use MonoDevelop to write code and the terminal (using nant) >> to compile and run, this way you get the advantages of code completion and >> basic syntax checking from MonoDevelop (as long as the Monobjc libraries are >> added as references in the project) and can still compile to a bundle. >> However, you don't get the debugging support of MonoDevelop which would be >> very useful (trying to debug in MonoDevelop just produces a "Cannot find >> nib" error). >> > >