MINA 1.1.4 performs even better than 1.1.5.
I still believe I'm doing something wrong in my code though, as I read only
good things about MINA in the reviews, but for me it just seems to crumble
underneath heavy load, the buffers not clearing quickly enough to be GCd.
==============>
MINA 1.1.4 - 30 bots
1. 30 bots - each sending one message every 2 seconds
1.1. after 10 minutes
1.1.1. Heap size - 7MB
1.1.2. byte[] allocation:
1.1.2.1. no. of objects - 3,791:
1.1.2.2. shallow size - 996,320
1.2. after killing 30 bots
1.2.1. Heap size - 2,7MB
1.2.2. byte[] allocation:
1.2.2.1. no. of objects - 3,051:
1.2.2.2. shallow size - 659,344
<==============
==============>
MINA 1.1.4 - 100 bots
2. 100 bots - each sending one message every 2 seconds
2.1. after 2 minutes
2.1.1. Heap size - 329MB - JVM unresponsive
2.1.2. byte[] allocation:
2.1.2.1. no. of objects - 423,512:
2.1.2.2. shallow size - 201,053,744
2.2. after killing 100 bots
2.2.1. no effect - JVM unresponsive
Interesting part: after about 1 minute this time, the server starts spewing
out logs again, seems to have some action on the buffers again, processing
messages still sent a while back, obviously printing out that the session are
closed already. Very soon all bots disconnected, freeing up all the heap mem
again.
<=============
> -----Original Message-----
> From: Gerrit Grobbelaar <[EMAIL PROTECTED]>
> Sent: Saturday 26 July 2008 12:03
> To: [email protected]
> CC:
> Subject: Re: byte[] usage - not GCd
>
>
> Some more test results (I definitely have better results with MINA 1.1.5,
> but still not ideal under load). Seeing that I get different, and somewhat
> better, result with an older version, I'm going to try even older versions
> than 1.1.5 now.
>
> In the meantime: howcome these different results though, and why will
> 1.1.5 perform better with Buffer (byte[]) handling/allocations/flushing
> than 1.1.6 and 1.1.7? Could be that I'm definitely doing something wrong
> with my MINA integration, but then I should get consistent bad performances
> across all versions?
>
> MINA 1.1.5 results as follows:
>
> ==============>
> MINA 1.1.5 - 30 bots
> 1. 30 bots - each sending one message every 2 seconds
> 1.1. after 10 minutes
> 1.1.1. Heap size - 20MB
> 1.1.2. byte[] allocation:
> 1.1.2.1. no. of objects - 12,104:
> 1.1.2.2. shallow size - 4,207,440
> 1.2. after killing 30 bots
> 1.2.1. Heap size - 1,5MB
> 1.2.2. byte[] allocation:
> 1.2.2.1. no. of objects - 3,794:
> 1.2.2.2. shallow size - 722,696
> <==============
>
> ==============>
> MINA 1.1.5 - 100 bots
> 2. 100 bots - each sending one message every 2 seconds
> 2.1. after 3 minutes
> 2.1.1. Heap size - 374MB
> 2.1.2. byte[] allocation:
> 2.1.2.1. no. of objects - 455,736:
> 2.1.2.2. shallow size - 216,055,400
>
> 2.2. after killing 30 bots
> 2.2.1. no effect - JVM unresponsive
>
> Interesting part: after about 2 - 3 minutes, the server starts spewing out
> logs again, seems to have some action on the buffers again, processing
> messages still sent a while back, obviously printing out that the session
> are closed already. Only after about 5 minutes it is starting to detect
> the client disconnections. And then hangs again, after disconnecting only
> 14 of the 100 bots. There it continues again, still trying to send chat
> messages that was still in the buffers. Now detected 40 disconnections
> after another 2 minutes. Do note, Heap mem down to 40MB from 374MB. There
> we go: all disconnected now, perform GC, 2MB heap used.
>
> What could I be doing wrong that it seems that these buffers do not flush
> quickly enough, getting bogged down with the data?
> <=============
>
> ==============>
> MINA 1.1.5 - 100 bots
> 2. 100 bots - each sending one message every 5 minutes, and flash client
> sending message every 1 - 3 seconds
> 2.1. after 10minutes
> 2.1.1. Heap size - 165MB
> 2.1.2. byte[] allocation:
> 2.1.2.1. no. of objects - 180,352
> 2.1.2.2. shallow size - 103,458,904
>
> 1.2. after killing 100 bots
> 1.2.1. Heap size - 1,5MB
> 1.2.2. byte[] allocation:
> 1.2.2.1. no. of objects - 3,890:
> 1.2.2.2. shallow size - 792,536
> <=============
>
> > -----Original Message-----
> > From: Gerrit Grobbelaar <[EMAIL PROTECTED]>
> > Sent: Saturday 26 July 2008 10:32
> > To: [email protected]
> > CC:
> > Subject: Re: byte[] usage - not GCd
> >
> >
> > Yes, 1.1.7 but 1.1.6 as well.
> >
> > > -----Original Message-----
> > > From: Emmanuel Lecharny <[EMAIL PROTECTED]>
> > > Sent: Saturday 26 July 2008 10:20
> > > To: [email protected]
> > > CC:
> > > Subject: Re: byte[] usage - not GCd
> > >
> > >
> > > Hi,
> > >
> > > MINA 1.1.7 ?
> > >
> > > Gerrit Grobbelaar wrote:
> > > > YourKit shows the Class list as follows:
> > > > - java.nio.HeapByteBuffer
> > > > - org.apache.mina.common.SimpleByteBufferAllocator$SimpleByteBuffer
> > > > - org.apache.mina.filter.codec.ProtocolCodecFilter$HiddenByteBuffer
> > > > - org.apache.mina.common.IoFilter$WriteRequest
> > > > - java.util.concurrent.ConcurrentLinkedQueue$Node
> > > >
> > > > Note the above contributes 99%+ for the byte[] allocations, and the
> > > > byte[] allocations are causing the OOM.
> > > >
> > > >> -----Original Message-----
> > > >> From: Gerrit Grobbelaar <[EMAIL PROTECTED]>
> > > >> Sent: Saturday 26 July 2008 09:48
> > > >> To: [email protected]
> > > >> CC:
> > > >> Subject: Re: byte[] usage - not GCd
> > > >>
> > > >>
> > > >> Another symptom:
> > > >> - 100 Java client bots connected, sending NO messages.
> > > >> - 1 Flash client, typing in a message every 2 seconds
> > > >> - memory consumption (byte[] allocations) increases and a Mark
> > > >> Sweep with JConsole doesn't do anything (stays on 100s of MBs).
> > > >> - kill off all bots
> > > >> - Mark sweep
> > > >> - Heap mem usage drops to about 2 - 5MB
> > > >>
> > > >>> -----Original Message-----
> > > >>> From: Gerrit Grobbelaar <[EMAIL PROTECTED]>
> > > >>> Sent: Saturday 26 July 2008 09:33
> > > >>> To: [email protected]
> > > >>> CC:
> > > >>> Subject: byte[] usage - not GCd
> > > >>>
> > > >>>
> > > >>> Hi,
> > > >>>
> > > >>> I'm having an issue with OOM - here is my story:
> > > >>>
> > > >>> Criteria:
> > > >>> --------
> > > >>> - concurrent clients connecting to a chatserver, need to broadcast
> > > >>> the messages
> > > >>> - clients keep same connection (each one having its own IoSession
> > > >>> during lifetime)
> > > >>>
> > > >>>
> > > >>> Symptoms:
> > > >>> --------
> > > >>> - massive amounts of byte[] allocations that just grows and grows,
> > > >>> until OOM. - still OOM even if i have 100 bots connected, sending
> > > >>> one message each every 5 minutes
> > > >>>
> > > >>> When I have 1 - 5 clients connected (all simulated with bots) that
> > > >>> send one message per bot every 2 - 5 seconds, heap space stays
> > > >>> under control with GC.
> > > >>>
> > > >>>
> > > >>> Configs/Tools:
> > > >>> -------------
> > > >>> - JVM: 1.6u7
> > > >>> - VM arguments: -Xms128m -Xmx384m
> > > >>> - Operating System: Linux 2.6.15.7
> > > >>> - Architecture: i386
> > > >>> - Number of processors: 2
> > > >>> - Model: Intel(R) Pentium(R) 4 CPU 2.80GHz
> > > >>> - Committed virtual memory: 681,564 kbytes
> > > >>> - Heap buffer allocation (Direct is very insufficient)
> > > >>> - SimpleByteBufferAllocator (do note I have same result with
> > > >>> PooledByteBufferAllocator)
> > > >>> - YourKit and JProfiler
> > > >>>
> > > >>> Both YourKit and JProfiler point fingers at:
> > > >>> byte[] allocation due to org.apache.mina.common.IoSession.write()
> > > >>> calls
> > > >>>
> > > >>>
> > > >>> What could I possibly be doing wrong that I will have the above
> > > >>> scenario where the byte[] allocations never GC properly?
> > > >>>
> > > >>> Thanks,
> > > >>> Gerrit