drive by comments.

http://codereview.chromium.org/6658034/diff/2001/src/arm/code-stubs-arm.cc
File src/arm/code-stubs-arm.cc (right):

http://codereview.chromium.org/6658034/diff/2001/src/arm/code-stubs-arm.cc#newcode639
src/arm/code-stubs-arm.cc:639: __ vldr(double_scratch,
FieldMemOperand(object, HeapNumber::kValueOffset));
Use Ldrd, it will be faster (no transfer VFP-ARM) and you don't need to
require VFP3.

http://codereview.chromium.org/6658034/diff/2001/src/arm/code-stubs-arm.cc#newcode643
src/arm/code-stubs-arm.cc:643: // sign, exponent and mantissa.
the and and mov could be rewritten as a Ubfx

http://codereview.chromium.org/6658034/diff/2001/src/arm/code-stubs-arm.cc#newcode678
src/arm/code-stubs-arm.cc:678: // scratch3 = 32 - scratch3.
__ rsb(scratch3, scratch3, Operand(32), SetCC) can replace all the
instruction below

http://codereview.chromium.org/6658034/diff/2001/src/arm/code-stubs-arm.cc#newcode684
src/arm/code-stubs-arm.cc:684: // Negate scratch3.
__ rsb(scratch3, scratch3, Operand(0)) will neagete scratch3

http://codereview.chromium.org/6658034/diff/2001/src/arm/code-stubs-arm.cc#newcode696
src/arm/code-stubs-arm.cc:696: // Restore sign if necessary.
__ cmp(sign, Operand(0));

http://codereview.chromium.org/6658034/diff/2001/src/arm/code-stubs-arm.cc#newcode697
src/arm/code-stubs-arm.cc:697: __ tst(sign, sign);
rsb again here.

http://codereview.chromium.org/6658034/

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