Status: New
Owner: ----

New issue 1840 by [email protected]: High num of deopts for attached production code from game engine
http://code.google.com/p/v8/issues/detail?id=1840

Please see both the JavaScript and Flash versions of this code which decompressed PVR textures.

http://www.mandreel.com/demos/test1/index.html
http://www.mandreel.com/demos/test1/indexFlash.html

Notice how the JavaScript version is much slower than the Flash version. Both of those samples are automatically generated from the same C source code.

The specific JavaScript code is found in http://www.mandreel.com/demos/test1/mandreel.js

The specific troublespot is _ZN15chanka_test_pvr15PVRTCDecompressEPKviiiPh

We are seeking advice from the V8 engineers to reduce deopts inside that function. Anything we can do differently?

Thanks very much in advance!

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