Hm, interesting. I assume that we don't instruct g++ or msvc to generate
any fancy SSE4.1 instructions anyway because V8 has to run on old non-SSE
hardware - in which case the benefit of using the compiler intrinsics is
probably void.

Den 24. apr. 2012 19.20 skrev Vitaly Repeshko <[email protected]>:

> FYI. http://msdn.microsoft.com/en-us/library/bb385231.aspx says "If
> you run code that uses this intrinsic on hardware that does not
> support the popcnt instruction, the results are unpredictable."
>
>
> -- Vitaly
>
> On Tue, Apr 24, 2012 at 10:03 AM, Florian Schneider
> <[email protected]> wrote:
> > You're welcome. The Win32 builder still not happy. I'm not so familiar
> with
> > our Windows buildbot configuration, so I'm fixing it for now by just
> > avoiding the problematic compiler intrinsic
> > (http://code.google.com/p/v8/source/detail?r=11428) It should not make
> a big
> > difference, should it?
> >
> >
> >
> > Den 24. apr. 2012 18.14 skrev Alexandre Rames <[email protected]
> >:
> >
> >> Thanks!
> >>
> >>
> >> On Tue, Apr 24, 2012 at 4:36 PM, <[email protected]> wrote:
> >>>
> >>> Thanks. Still LGTM.
> >>>
> >>> I'll re-land it
> >>>
> >>> http://codereview.chromium.org/9638018/
> >>
> >>
> >
> > --
> > v8-dev mailing list
> > [email protected]
> > http://groups.google.com/group/v8-dev
>
> --
> v8-dev mailing list
> [email protected]
> http://groups.google.com/group/v8-dev
>

-- 
v8-dev mailing list
[email protected]
http://groups.google.com/group/v8-dev

Reply via email to