On 2013/10/25 05:47:19, Benedikt Meurer wrote:
On 2013/10/24 21:06:56, rmcilroy wrote:
> https://codereview.chromium.org/40233002/diff/1/include/v8-defaults.h
> File include/v8-defaults.h (right):
>
>
https://codereview.chromium.org/40233002/diff/1/include/v8-defaults.h#newcode45
> include/v8-defaults.h:45: uint64_t total_physical_memory);
> On 2013/10/24 18:09:02, Benedikt Meurer wrote:
> > There was probably some misunderstanding on our side. I thought we
settled
on
> > the idea of explicitly initializing a ResourceConstraints object as
discussed
> > with danno. We don't want to have any more global state in V8.
> >
> > Can you just add the explicit total_physical_memory parameter to
> > ConfigureResourceConstraintsForCurrentPlatform() below, drop the
> > SetDefaultResourceConstraintsForCurrentPlatform() method and do the
following
> in
> > d8.cc (and similar in Blink)?
> >
> > ResourceConstraints constraints;
> > if (!ConfigureResourceConstraintsForCurrentPlatform(&constraints,
> > OS::TotalPhysicalMemory())) { Fatal... }
> > SetResourceConstraints(isolate, &constraints);
>
> No, this is what I discussed with Daniel over VC and suggested in my
email.
> Unfortunately we can't pass the total physical memory as a parameter in
> ConfigureResourceConstraintsForPlatform() due to the reasons I outlined
in
the
> email thread, namely that Blink can't get the total physical memory due
to
the
> sandbox (same problem as V8), and there is no clean way to plumb
through a
> resource constraint object from Chrome to the isolate creation points in
Blink
> (especially for workers where the thread initialisation doesn't enter
Chrome
> code).
You don't need to pass the resource constraints. Just pass the total
physical
memory (i.e. in some global variable in Blink or Chrome).
So to avoid creating a global variable in V8 I should create a global
variable
in Blink? I don't see how that is any better.
https://codereview.chromium.org/40233002/
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