On Monday, March 26, 2012, Per Bull Holmen wrote: > What is the current status on valgrinding OpenGL applications for Mac > OS X? I remember last time I tried, I just got an awful lot of error > reports from inside opengl functions, even though the app worked > perfectly... so I just gave up.
It depends. (you weren't expecting a simple answer, right?) For one thing it depends when "last time" was. It also depends on what exactly it is complaining about. Try the current trunk, r12468. I committed a fix (r12467) which reduces one source of noise on MacOSX -- whether or not it will help you I don't know. If it still acts up, post some of the relevant errors here, or (better) file bug reports. In short, if there are still problems, it may be possible to fix things, but just to say "it produces a lot of noise" (effectively) unfortunately doesn't give enough information to diagnose the problem(s). J ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Valgrind-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/valgrind-users
