Den 18:52 27. mars 2012 skrev Julian Seward <[email protected]> følgende:
> In short, if there are > still problems, it may be possible to fix things, but just to say > "it produces a lot of noise" (effectively) unfortunately doesn't give > enough information to diagnose the problem(s). Of course. Sorry for being so vague on the list, but for the project I am currently planning it's really not essential to use OpenGL at all, and I haven't really started on the graphics yet. Therefore I was just checking briefly to see if the problems I remembered were commonly known errors that had been fixed. I might try the latest valgrind trunk on the old project I had problems with, and will post a thorough bug report if there are still problems. Per ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Valgrind-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/valgrind-users
