On Wed, 28 Mar 2012 02:02:57 +0200, Per Bull Holmen said:

>>  In short, if there are
>> still problems, it may be possible to fix things, but just to say
>> "it produces a lot of noise" (effectively) unfortunately doesn't give
>> enough information to diagnose the problem(s).
>
>Of course. Sorry for being so vague on the list, but for the project I
>am currently planning it's really not essential to use OpenGL at all,
>and I haven't really started on the graphics yet. Therefore I was just
>checking briefly to see if the problems I remembered were commonly
>known errors that had been fixed. I might try the latest valgrind
>trunk on the old project I had problems with, and will post a thorough
>bug report if there are still problems.

You could always try a simple OpenGL sample, like this one:
<https://developer.apple.com/library/mac/#samplecode/CocoaGL/Introduction/Intro.html>

-- 
____________________________________________________________
Sean McBride, B. Eng                 [email protected]
Rogue Research                        www.rogue-research.com 
Mac Software Developer              Montréal, Québec, Canada



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