On Wed, 28 Mar 2012 02:02:57 +0200, Per Bull Holmen said: >> In short, if there are >> still problems, it may be possible to fix things, but just to say >> "it produces a lot of noise" (effectively) unfortunately doesn't give >> enough information to diagnose the problem(s). > >Of course. Sorry for being so vague on the list, but for the project I >am currently planning it's really not essential to use OpenGL at all, >and I haven't really started on the graphics yet. Therefore I was just >checking briefly to see if the problems I remembered were commonly >known errors that had been fixed. I might try the latest valgrind >trunk on the old project I had problems with, and will post a thorough >bug report if there are still problems.
You could always try a simple OpenGL sample, like this one: <https://developer.apple.com/library/mac/#samplecode/CocoaGL/Introduction/Intro.html> -- ____________________________________________________________ Sean McBride, B. Eng [email protected] Rogue Research www.rogue-research.com Mac Software Developer Montréal, Québec, Canada ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Valgrind-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/valgrind-users
