Hi Jerry,

Are you sure the pieces being created are identical to those pulled from the 
palette? Have you changed the palette counters since you created the Place 
Marker trait's? Did you reflect these changes in the Place Marker trait?

What selection criteria are you using on your Global Key Command?

Cheers,
Brent.


*********** REPLY SEPARATOR ***********

On 14/11/2005 at 10:36 AM Starman wrote:
The Global Key command doesn't work when used on game pieces created by the
place marker command. 

If its because they have a hidden type of marker could it be added to the
global key. 

I sorted my at start setup problems by using pieces that generate other
pieces via place markers and maintain a visible count layer on the spawning
piece. However the spawned pieces don't react to Global commands yet an
identical piece  picked from a map or deck will. 

Jerry 

-------Original Message------- 

From: Starman 
Date: 11/13/05 03:09:29 
To: [email protected] 
Subject: Re: [vassalengine] Game Piece palette suggestion 

Brent and Neil and All, 


I have found this quite limiting to and I don't favour using saved games to 
hold setups, the updater doesnt always work (I know its new) and the games I 
m working on have  Expansions. 

I'm currently working on a few projects both of which have a need for more 
flexibility in this area. 

The main problem is when there are scenario/campaign limits on the number of 
units used. 
Stacks of 4 to 40 for 10-50 different units is hard to set up and very messy 
to look at. 

For orders of battle then I feel the existing system is ok. Once in play we 
can use decks to store them, and global or individual commands to move them. 


Suggestion :- 

A game piece palette that can have a upper limit set on it and a counter to 
show current status. A refill command would top it off. 

It would also be cool to have a selected piece or pieces move to a specific 
deck or location/map automatically , instead of having to pull them off a 
counter pile and transfer them to a different window. 


Its amazing that as Vassal is becoming even more polished we are all 
becoming more demanding, or is it we can now tackle more ambitious 
conversions. Whicj is a great compliment , for what its worth to Rodney, 
Brent and the other main developers. 


Jerry 









-------Original Message------- 

From: Brent Easton 
Date: 11/13/05 02:40:05 
To: [email protected] 
Subject: Re: [vassalengine] Game Piece palette suggestion 

Hi Neil, 

The only way to implement this functionality at the moment, apart from 
At-Start stacks is by using Maps and startup files. This is of course messy, 
because you may want to have lots of these little maps and where do you put 
them and how do you control them. 

Some time ago I half finished a change that created a MapWidget that allowed 
a fully functional map to be added anywhere that a Chart could. This enabled 
you to have a chart window, complete with Tab windows etc, where each panel 
on a Tab was a fully functional Map. 

You would then populate the maps with limited numbers of counters pulled off 
your Game Pallette and then create a Saved Game. 

I solved the major technical problems, but got sidetracked and never got it 
finished off. I keep meaning to get back to it - RFE  916339 on sourceforge. 

Regards, 
Brent. 

*********** REPLY SEPARATOR *********** 

On 12/11/2005 at 3:14 PM Neil Randall wrote: 

Rodney, 

Request: Is there any way to have a separate counter tray (game piece 
palette) in which the counters are NOT unlimited? That is, it would work the 
way At-Start stacks do now, but offer a much more convenient way to sort 
them. 

I just find these much nicer to work with than At-Start stacks, but 
obviously the unlimited numbers aren't always workable. 

Thanks 
Neil 
____________________________________________________________ 
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED] 



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____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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