Brent, I have removed the pallette counters for these pieces. However simple pieces with marker type=strikedo obey the global command, placed markers piece with the same marker don't.
I just tested it with cards, pieces and placed markers. Setting them to have the same prototype and only the markers are excluded. Yet if I select multiple markers and use the key command via the keyboard that works. In all other respects they behave like game pieces. Good news about the "the trigger action" Jerry and -------Original Message------- From: Brent Easton Date: 11/14/05 11:18:29 To: [email protected]; [email protected] Subject: Re: [vassalengine] Global Key Bug Hi Jerry, Are you sure the pieces being created are identical to those pulled from the palette? Have you changed the palette counters since you created the Place Marker trait's? Did you reflect these changes in the Place Marker trait? What selection criteria are you using on your Global Key Command? Cheers, Brent. *********** REPLY SEPARATOR *********** On 14/11/2005 at 10:36 AM Starman wrote: The Global Key command doesn't work when used on game pieces created by the place marker command. If its because they have a hidden type of marker could it be added to the global key. I sorted my at start setup problems by using pieces that generate other pieces via place markers and maintain a visible count layer on the spawning piece. However the spawned pieces don't react to Global commands yet an identical piece picked from a map or deck will. Jerry -------Original Message------- From: Starman Date: 11/13/05 03:09:29 To: [email protected] Subject: Re: [vassalengine] Game Piece palette suggestion Brent and Neil and All, I have found this quite limiting to and I don't favour using saved games to hold setups, the updater doesnt always work (I know its new) and the games I m working on have Expansions. I'm currently working on a few projects both of which have a need for more flexibility in this area. The main problem is when there are scenario/campaign limits on the number of units used. Stacks of 4 to 40 for 10-50 different units is hard to set up and very messy to look at. For orders of battle then I feel the existing system is ok. Once in play we can use decks to store them, and global or individual commands to move them. Suggestion :- A game piece palette that can have a upper limit set on it and a counter to show current status. A refill command would top it off. It would also be cool to have a selected piece or pieces move to a specific deck or location/map automatically , instead of having to pull them off a counter pile and transfer them to a different window. Its amazing that as Vassal is becoming even more polished we are all becoming more demanding, or is it we can now tackle more ambitious conversions. Whicj is a great compliment , for what its worth to Rodney, Brent and the other main developers. Jerry -------Original Message------- From: Brent Easton Date: 11/13/05 02:40:05 To: [email protected] Subject: Re: [vassalengine] Game Piece palette suggestion Hi Neil, The only way to implement this functionality at the moment, apart from At-Start stacks is by using Maps and startup files. This is of course messy, because you may want to have lots of these little maps and where do you put them and how do you control them. Some time ago I half finished a change that created a MapWidget that allowed a fully functional map to be added anywhere that a Chart could. This enabled you to have a chart window, complete with Tab windows etc, where each panel on a Tab was a fully functional Map. You would then populate the maps with limited numbers of counters pulled off your Game Pallette and then create a Saved Game. I solved the major technical problems, but got sidetracked and never got it finished off. I keep meaning to get back to it - RFE 916339 on sourceforge. Regards, Brent. *********** REPLY SEPARATOR *********** On 12/11/2005 at 3:14 PM Neil Randall wrote: Rodney, Request: Is there any way to have a separate counter tray (game piece palette) in which the counters are NOT unlimited? That is, it would work the way At-Start stacks do now, but offer a much more convenient way to sort them. I just find these much nicer to work with than At-Start stacks, but obviously the unlimited numbers aren't always workable. Thanks Neil ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED] [Non-text portions of this message have been removed] YAHOO! GROUPS LINKS Visit your group "vassalengine" on the web. To unsubscribe from this group, send an email to: [EMAIL PROTECTED] Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non-text portions of this message have been removed] YAHOO! GROUPS LINKS Visit your group "vassalengine" on the web. 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