If you have multiple map boards defined and at start stacks that go with
them, then on start up you can have a global key command to send them to
different maps/decks etc, I even used the map layers command to hide them
below a card that basically had a command that said start game, it then sent
gape pieces, cards etc to different map windows.   I have used this
successfully recently and will feature in a an update to a commercial module


-------Original Message-------
 
From: Akiyoshi NOMURA
Date: 11/23/05 15:54:10
To: [email protected]
Subject: [vassalengine] VASSAL feature request: my old wishes again
 
I would like to ask/request/beg again for my old wishes, in order of 
eagerness.  I hope those features are implemented some day.  


1. Hex Grid Number that increases by 2
This feature allows following grid numbering.  
1 3 5 7 9 ....
2 4 6 8 10 ....
1 3 5 7 9 ....
2 4 6 8 10 ....
OR
A C E G I ....
B D F H J ....
A C E G I ....
B D F H J ....

2. At-Start Stack enhancement
(1) Under some container, not directly under map window
Map window
    + Scenario setup (applicable board is specified here)
        + At-Start Stack (location is specified here)
        + At-Start Stack (location is specified here)
(2) Scenario setup/At-Start Stack for single board is defined under it
Map window/Private window
    + Map Boards
        + Board
            + Scenario setup 
                + At-Start Stack
(3) Scenario setup/At-Start Stack that is applied to multiple boards
Two or more, but not all.  
(4) Number of same game pieces, instead of coping that times

3. Pointer to Game Piece Palette
In Game Piece Palette or At-Start Stack, allow pointer to existing 
definition instead of defining again.  

4. Board's name on map window and "Send To" trait
Insead of map window name, selected board's name is shown in window bar 
and corresponding "Send To" trait.  

5. Key Command via right click menu
Key command from right click menu, instead of pressing keyboard.  
It is useful to open windows, or to move piece top/bottom of the stack.  

6. Combination Command
Two or more commands with different key commands are combined into one 
trait (and single key command).  

7. "Text Label" trait with its text showing

8. Some easy to distinguish display of "Text Label"s transarent background

9. Default "Game Piece Layers" for Marker-less pieces

10. Selective restriction in Private Window
Denying direct access to Private Window, but allowing game pieces/cards 
transfering.  


Akiyoshi NOMURA
  mailto:[EMAIL PROTECTED]



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