Akiyoshi,

Thank you for advice on "multi-board At-Start Stack".  
Although it is very hard task to change thousands of "At-Start Stack"s, 

1.

If you use prototypes, you only have to add a send to command to the
prototypes and it will affect all pieces/cards in the at start stack. A
global command will then send them all to the new map.

or 

2. If you are careful and take copies first you can extract the buildfile
and edit it. If you change one piece you can then use a global find replace 
 with care to insert it into other pieces.

Thank you for advice on "Create" trait.  
"Place Marker" trait is a good way to create new pieces, IF 
original piece 
remains on the board.  Sorry to say, it does not work with "Replace with" 
or "Delete" traits.  That is why I wish new "Create" trait.  

Place marker creates a piece even if the piece does not exist.  Place Marker
is create Piece.
Replace with replaces an existing piece. 
You can use a global to both delete an existing piece and then execute a
place Marker.

In addition, game pieces with blank-out traits often cause the error of 
ArrayIndexOutOfBoundException". 

Yes this happens if you use it with a Global Key Command. 



 NOMURA<[EMAIL PROTECTED]>
 
-------Original Message-------
 
From: Akiyoshi NOMURA
Date: 11/24/05 15:54:24
To: [email protected]
Subject: [vassalengine] Re: VASSAL feature request: my old wishes again
 
Hello Starman, 

> If you have multiple map boards defined and at start stacks that go with
> them, then on start up you can have a global key command to send them to
> different maps/decks etc, I even used the map layers command to hide them

Thank you for advice on "multi-board At-Start Stack".  
Although it is very hard task to change thousands of "At-Start Stack"s, 
I will consider to adopt your method until "At-Start Stack" is enhanced.  

Akiyoshi NOMURA
  mailto:[EMAIL PROTECTED]



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