Hi Akiyoshi,

First, A general comment. Bugs don't get fixed if the developers don't know 
about them. If something doesn't seem to be working, discuss it on the list and 
see if other people are finding the same problem. 

More comments below,

Regards,
Brent.


*********** REPLY SEPARATOR ***********

On 2/12/2005 at 12:54 PM Akiyoshi NOMURA wrote:
>Hi Brent, JCD and all,
>
>> The labels are blank because you have set the text to blank in your
>prototype! Try changing the text in the text label in your 
>> prototype to 'Attack = $attack$' or just $attack$ to display the attack
>value.
>>
>> You should not bet setting te property value of the label as 'attack'.
>What this does is causes the final generated text of the 
>> label trait to be available as property called 'atack'. This will
>interfere with your attack property set inthe marker.
>
>If this method is officially supported by VASSAL, I would like place
>another
>feature request that has relation with it.
>
>The problem, and the reason why I abandoned this method previously is:
>1. This method works only if "Marker" trait is defined directly in each
>game piece.
>If "Marker" is defined in "Prototype", $something$ in "Text" of "Text
>Label" trait
>is shoed as "something".

I am using version 2.4.2 and this works perfectly for me. I would need to see a 
copy of your module showing this not working to see what is going wrong.


>2. If "Property Name" of "Text Label" is blank, $something$ in "Text" of
>"Text Label" trait causes StackOverflowError.



I have found the bug that is causing this. For now, don't leave the Property 
Name blank.



>It is nice if VASSAL allows "Marker" in Prototype, and StackOverflowError
>is fixed.
>
>Akiyoshi NOMURA
>  mailto:[EMAIL PROTECTED]
>
>
>
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____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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