Hi Kevin, If you just want to make sure that the reporting matches the grid, I would create a grid numbering (create a blank map of appropriate size, draw the grid, then use save image), edit it to change A0126 to B0100 (etc.), then merge that grid onto the map and turn off the vassal grid numbering.
If you want to change the B0100 reporting to say A0126, you have problems. You could try making the A map 1or 2 pixels higher and the B map shorter (adjusting the grid offset) so that the pieces on the half hexes snap to the A map rather than the B Map. Cheers, Brent. Kevin wrote: > I have two maps (Map A and Map B) that are placed A above B for the > game. I have both maps grided using VASSAL. The maps line up great > and the grids are fine, my problem is the reporting of the half hexes > that join on the edges of the two maps to make a full hex. > > The grid numbers flow down Map A then to Map B as follows: > > A0124 > A0125 > A0126 (half hex joined with half hex on Map B that has no grid number) > B0101 > B0102 > B0103 > > My problem is that the map shows the half hex grid number from map A > (A0126) but the hex location is reported as the non-grid numbered > half hex from Map B (B0100). > > I need to know how to fix this. Any help? > > Thanks in advance. > ------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
