--- In [email protected], "Brent Easton" <[EMAIL PROTECTED]> wrote:
>
> Jim,
> 
> 
> First up, create all your pieces in GamePiece pallette. This is by
far the easiest way to organise your module. Just define all your
pieces in sensible categories/menus so that they are easy to find.
Later, you can hide the pallette so that it does not appear.
> 
> There are two main ways to set up a Game Start file that is ready to go:
> 
> 1. Define your pieces directly on the map using Decks and At-Start
stacks. Personally, I do not recommend this method except fr very
simple modules. It is inflexible and requires multiple copies of the
same piece to be defined seperately.
> 
> 2. Create any decks you require as empty decks and define all of
your pieces in a Game Piece pallette. Pull out all of the pieces you
require and place them on the board where you want them. The do a Save
Game and create a save game file of the state of your board ready to
play. You can the create a pre-defined setup component and load you
start file into the module. 
> 
> 
> Stacking behaviour is controlled in several places:
> 
> 1. Overall stacking on the map is defined in te Stacking Options
component of the Map.
> 
> 2. Game Piece Layers can be defined for the map that define mulriple
layers of stacking within any location, depending on attributes of the
units.
> 
> 3. Individual units can have a Do Not Stack attribute that has a Do
Not Stack option.
> 
> Regards,
> Brent.

How do I set it up so pieces A, B, and C can stack in a deck, but not
elsewhere, and pieces D, E, and F cannot stack anywhere?

Perhaps you answered me above, and I just don't understand all of the
possible options.






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