>The only other solution I can think of is to make the canvas of each
>weapon sprite the same size and manually edit the sprites so that they
>all have a common hand point. This would unfortunately lead to larger
>filesizes as smaller sprites would need to be made larger to
>accomplish this.
>
>Does anyone have another method to solve this problem?


Is this really an issue? Is is it really going to make that much of a 
difference to the module size? Embedding a smaller sprite into a larger 
transparent image will not increase the size of a PNG or GIF by much anyway. I 
would go with this solution - make the image size for all weapons in the layer 
the same size, with the common hand point. You will get a polished looking 
result that is easy to implement. A bit of clever graphic work beats hours of 
programming any day!

Cheers,
Brent.
____________________________________________________________
Brent Easton                       
Analyst/Programmer                               
University of Western Sydney                                   
Email: [EMAIL PROTECTED]



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