>The only other solution I can think of is to make the canvas of each >weapon sprite the same size and manually edit the sprites so that they >all have a common hand point. This would unfortunately lead to larger >filesizes as smaller sprites would need to be made larger to >accomplish this. > >Does anyone have another method to solve this problem?
Is this really an issue? Is is it really going to make that much of a difference to the module size? Embedding a smaller sprite into a larger transparent image will not increase the size of a PNG or GIF by much anyway. I would go with this solution - make the image size for all weapons in the layer the same size, with the common hand point. You will get a polished looking result that is easy to implement. A bit of clever graphic work beats hours of programming any day! Cheers, Brent. ____________________________________________________________ Brent Easton Analyst/Programmer University of Western Sydney Email: [EMAIL PROTECTED] ------------------------ Yahoo! Groups Sponsor --------------------~--> Something is new at Yahoo! Groups. Check out the enhanced email design. http://us.click.yahoo.com/SISQkA/gOaOAA/yQLSAA/IMSolB/TM --------------------------------------------------------------------~-> Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
