I think I do understand.

I understand that my saved games are the problem.

I have tried to use the "UPDATE SAVED GAMES" funtionality (used to update 
pieces in saved games from version to version) to give them the newly 
redefined "DRAWPILE" definition.

I have also tried creating a new extension file that contains a NEW MAP WINDOW 
and a NEW DRAWPILE hoping that when you opened an OLD GAME, with the NEW 
extention, that it would have access to the NEW DRAWPILE and hence the 
save/load functionality.

I want to use the deck load/save function to save/load custom defined pieces 
created by users. (This is a minis game, with a large "customs" community) 
Currently you can create a custom piece in my module, setting custom graphics 
using URLs, and setting all of the stats for the piece. But you currently 
have to RECREATE these custom pieces every game you want to use them in. By 
adding the SAVE/LOAD trait to a "DRAWPILE" I could allow people to drag a 
group of custom figures into the "DRAWPILE" and save them to a file. Greatly 
speeding up the process of using customs. (The same thing could be used to 
preselect and save/load entire armies)

I have a bunch of large, complicated saved games. Why? Becasue the maps are 
created out of pieces as well. (Allows users to create maps IN VASSAL, and 
have hover over pieces of info like the elevation) Being able to include a 
single deck (new or old) with the save/load functionality in all of these 
saved games is important. I do not want to have to recreate all of the saved 
games. 
On Friday 21 July 2006 08:51, Don Holt wrote:
> I think you are a bit confused. It is your saved games
> that are the problem. These saved games do not contain
> the new "DRAWPILE" and there is no way you can change
> the properties of the drawpiles in your saved games.
>
> You must edit your module to set the drawpile to use
> the load/save feature, create a new game, and then
> manual place all the cards into the new drawpile. At
> that point you can save/load decks to other files,
> which is NOT the save game file.
>
> I'm sorry if the verbage on the save/load deck
> displays are a bit off. (I swiped the code from the
> from the save game function, but the information
> saved/loaded is completely different.)
>
> The intended use of this function is for a CCG.
> Everyone, offline, starts a game, builds a deck and
> saves it. When you wish to play, you start a new game,
> and everyone loads their decks.
>
> I, too, have saved games with just my deck loaded. But
> I will manually reload those decks into a module with
> a  modified drawpile, and then save the deck. From
> then on, I can load the decks, but there is no current
> function to go into a saved game, retrieve a deck, and
> modify the pieces to change their state to being in a
> different drawpile in a different game.
>
> This is what the new functions do. The save (thanks to
> Rodney) eliminates this information, and the load
> places the pieces in the DECK savefile into any deck.
>
> --- Porter235 <[EMAIL PROTECTED]> wrote:
> > OK. I am REALLY frustrated, it appears that I can
> > not use the "load/save"
> > function that I want... partly because DECKS are
> > defined in the save game
> > file (why?!) and also it appears that the new
> > "save/load" option is not
> > updated using the updater!
> >
> > i have looked at my two pieces info, and the only
> > difference between the two
> > is the version number! The fact that I toggled the
> > option to LOAD/SAVE from a
> > deck doesn't appear there. I have tried the update,
> > and sure enough no effect
> > other than the games reporting that they are the new
> > version.
> >
> > I thought I had a workaround by creating an
> > EXTENSION that defined a new deck,
> > but alas that also appears to not work.... (if
> > someone can verify this I
> > would appreciate it)
> >
> > any ideas, other than completely recreating all of
> > my 100+ piece games?
> >
> > On Monday 17 July 2006 16:00, Don Holt wrote:
> > > I am considering trying to expand the function to
> > > include a load/create by "piece name" function.
> > > However, I was greatly dependent on Rodney for
> >
> > MUCH
> >
> > > help with the original function. I think that, in
> > > principle, he is somewhat opposed to this concept
> > > because of the probability of mismatches
> >
> > occurring.
> >
> > > And of course, by the time this function got in,
> >
> > it
> >
> > > might be easier to recreate the games.
> > >
> > > --- Porter235 <[EMAIL PROTECTED]> wrote:
> > > > OK. I have a bunch of predefined scenarios that
> >
> > are
> >
> > > > included with the game...
> > > > I want to be able to add the new load/save deck
> > > > feature to one of my decks...
> > > >
> > > > I have had no luck modifying the deck definition
> >
> > and
> >
> > > > having it appear.
> > > >
> > > > I have had no luck creating a new extension
> >
> > module
> >
> > > > for it which only opens a
> > > > new map with a plain deck with the load/save
> > > > feature.
> > > >
> > > > The feature does appear to work, IF i remove all
> >
> > of
> >
> > > > my scenarios from the
> > > > module definition and then choose NEW GAME.
> > > >
> > > > PLEASE tell me there is a way I can include this
> > > > amazing and very useful
> > > > feature in my scenarios without having to
> >
> > recreate
> >
> > > > all of my save games...
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Tired of spam?  Yahoo! Mail has the best spam
> >
> > protection around
> >
> > > http://mail.yahoo.com
>
> __________________________________________________
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