Steve, you can make it automatic by adding passive triggers (silent) and a
GKC to the pieces in question that activate the spaces when they are placed
on those spaces. As Gary said you can simply make the spaces, basic game
pieces themselves. Give them an at start stack trait, layer trait (that
turns on and off via the trigger activation) and restricted access property
to prevent their movement by players. Finally make sure it has a marker
trait to specify the space as the lowest game piece layer (if you wish it to
remain on the bottom of the pile.

 

The game pieces that can affect the spaces in question should have a trigger
trait with a property filter of CurrentZone = X  and a global key command
that ties into the same key command that turns on the layer on the space
counter to activate it passively.

 

Overall there are quite a few methods to doing what you want - none of them
are the wrong way :-)

 

The game piece layer map trait is very simple, used in conjunction with
marker traits with your game pieces. It specifies the order in which things
stack/pile up on the screen. You might label the property name of the game
piece layer "stack" and give it the values "car" and "plane". On the basic
game piece counters themselves you would add a marker trait with the name of
"stack" and give the piece the corresponding appropriate value of that
piece.(car or plane). Now when these game pieces are placed together on the
same space they sort themselves according to the stack value having the
plane counters on top of the car counters basically

 

  _____  

From: [email protected] [mailto:[EMAIL PROTECTED] On
Behalf Of spetras73
Sent: Saturday, August 05, 2006 6:50 AM
To: [email protected]
Subject: [vassalengine] Re: Cool map tricks

 

Tim,

Great work on TS.

I'm not trying to be nearly so elaborate. Just wanted to be able to
do the marker placement tricks for spaces and state control boxes. (is
there some way to make that happen automatically?)

I guess I need to understand the game piece layer thing better.

Thanks,

Steve





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