Thanks Gary, I'll check it out.
--- In [email protected], Gary Krockover <[EMAIL PROTECTED]> wrote:
>
> Pull down a copy of the Texas Revolution mod. I did something
similar - if you right click on a town, you can set the control
(ownership) or set it as being burned, which is just a counter that
has the top layer set as a transparent image. The counters are all in
place on the map and loaded as a predefined setup when a game is started.
>
> Tim also just posted another way of doing it as well.
>
> GJK
>
> At 10:26 PM 8/4/2006, you wrote:
> >Hi,
> >
> >I'm trying to make a module for GMT's For the People (2006).
> >
> >I have all the art from GMT.
> >
> >I want to make the map a bit more 'alive.' I want players to be able
> >to right-click on a space and put down a PC marker (a control marker
> >for those unfamiliar with the game.)
> >
> >I tried to reverse engineer the Twilight Struggle module but it is way
> >over my head. :( Does anyone know a better example.
> >
> >I was planning to put down a MultiZone grid comprising of a zone for
> >each space. This will allow move reporting. How do I add layers to
> >these zones (I assume I want to do this with Layers)?
> >
> >Is there a better way?
> >
> >Thanks.
> >
> >Steve
>
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