Re the cheating question. Would it be possible to
insure secure dice rolling by calling the VASSAL
server when the dice button is pressed and having the
result echoed into the log window?
Maybe it's possible to circumvent this by sending a
fake message to the log window anyway?
Johan Arve
--- Porter235 <[EMAIL PROTECTED]> skrev:
> On Saturday 19 August 2006 22:35, David Stanaway
> wrote:
> > Most people who play the modules don't tend to
> open them up with the
> > editor. I understand your quest, and don't know
> the answer, but I still
> > don't see why you need that. As I said, most
> people won't be trying to edit
> > it except the module author and maybe other module
> authors trying to see
> > how something was done which is neat that they
> didn't know about.
>
> I and others have brought up another reason.
> Cheaters. Say I am playing a game
> with a normal 6 sided die online live with other
> players. I can edit my
> module before joining to make my six sided die
> button always roll 2-6 instead
> of 1-6, or worse, add a button for each desired die
> roll (one button that
> always rolls 1-1, 2-2, 3-3, 4-4, 5-5,6-6) completely
> removing the random
> element all together. Being able to request a hash
> of the module and all
> exetentions loaded to so that you can compare them
> and ensure they are not
> running any extra modules would help with this. (I
> know this is not in the
> spirit of the game, nor open source, but it can
> happen)
>
>
>
> Yahoo! Groups Links
>
>
> [EMAIL PROTECTED]
>
>
>
>
>
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