> Hi Tim,
>
> Very, Very Interesting.
>
> You have me hooked, I am downloading Subversion as we speak.
>
> Any tips on installation? Looks like I have to setup my own Subversion
> server, which runs under Apache - So I need to install Apache also, yes?
> Starting to sound like a big job.
>
> Is there a no brainer 'How To' get it all running somewhere?
>
> I find I uses the VASSAL module editor for most tasks except for adding
> large numbers of similiar counters or Game Piece Image Definitions. Then I
> edit the buildfile, usually using wordpad. I extract and rebuild the zip
> module by hand as needed. Sometimes you can copy stuff into and delete
> from a zip file, but is so slow, and sometimes, Windows just doesn't want
> to play.
>
> For some modules, all of my images are generated from source artwork by
> scripts, so I somethimes need to regenerate large numbers of images and
> load them into the module - manual copy and rebuild there also.
>
> Cheers,
> Brent.
Brent, I'm happy to help you in anyway I can (payback for help you've
given me on module development). Are you using Windows or Linux? Or is
it mixed (my server is Linux, and development is currently done on
windows).
The links that Joel posted are certainly the place to start.
On linux subversion is very easy to use on the command line. For windows
I would recommend the Tortoise windows shell.
Personally I don't run a subversion server, rather I access subversion
over SSH. (lookup svn+ssh for details) I do expose my repositories via
Apache using the "viewvc" application.
As for specifically putting vassal modules into subversion, you'll want to
create a build and export script. Then, never check your .mod files into
subversion, just the directory structure from inside of it. This will be
the most effient way to store the changes, and you'll also be able to do
meaning full things with the source files.
Shoot me an email if you're interested in taking a look at some of my setup.
Cheers
-Tim
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