Thanks for asking Gorodoff. I was trying to figure out how to make this work for my Star Fleet Battles mod, which I haven't worked on in a while... :-(
Marc ----- Original Message ----- From: Gorodoff Date: Sunday, September 24, 2006 8:47 am Subject: [vassalengine] Re: Invisibility To: [email protected] > --- In [email protected], "Rob Carignan" > wrote: > > > > I'm working on a Star Trek module and I want to be able to set > certain counters invisible (i.e. > > cloaking device) BUT I don't want to define sides. > > > > Is there a way to do this? > > > > Thanks > > > I found a turn around with the masked treat using a 1 pixel > transparent image and setting selection line size to 0 > > It offers the possibility to unmask opponents' pieces and using > gkc, > triggers and map's "has moved trigger", you may automatically > reveal > nearby cloaked ships if you wish > > To do so, you still have to categorize pieces in cloaked and > revealed, klingon and confederated, but the last category is new > and > not user password related. > (Meaning several users may play klingons and several others may > play > conf) > > Samourai blades mod uses such things, have a look if you want an > example > > Cheers > > > > > > [Non-text portions of this message have been removed] Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/vassalengine/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/vassalengine/join (Yahoo! ID required) <*> To change settings via email: mailto:[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
