Thanks for asking Gorodoff. I was trying to figure out how to make this work 
for my Star Fleet Battles mod, which I haven't worked on in a while... :-(

Marc

----- Original Message -----
From: Gorodoff 
Date: Sunday, September 24, 2006 8:47 am
Subject: [vassalengine] Re: Invisibility
To: [email protected]

> --- In [email protected], "Rob Carignan" 
> wrote:
> >
> > I'm working on a Star Trek module and I want to be able to set 
> certain counters invisible (i.e. 
> > cloaking device) BUT I don't want to define sides. 
> > 
> > Is there a way to do this?
> > 
> > Thanks
> >
> I found a turn around with the masked treat using a 1 pixel 
> transparent image and setting selection line size to 0
> 
> It offers the possibility to unmask opponents' pieces and using 
> gkc, 
> triggers and map's "has moved trigger", you may automatically 
> reveal 
> nearby cloaked ships if you wish
> 
> To do so, you still have to categorize pieces in cloaked and 
> revealed, klingon and confederated, but the last category is new 
> and 
> not user password related.
> (Meaning several users may play klingons and several others may 
> play 
> conf) 
> 
> Samourai blades mod uses such things, have a look if you want an 
> example
> 
> Cheers
> 
> 
> 
> 
> 
> 


[Non-text portions of this message have been removed]



 
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