Hello,
 
I have been experimenting with rotating units and the way they behave
depending on their size. I use square units and I noticed this :
 
- units with a size being an even number of pixel rotate perfectly upon
their center (but they don't have "center" pixel)
- units with a size being an odd number of pixel do not rotate perfectly
upon their center (but they do have "center" pixel)
 
I want to use units with an odd number of pixel size so as to always have a
pixel that is the center of this unit.
 
Is there something in the way Vassal is coded that prevent such units from
rotating correctly upon their center pixel?
 
Yours,
 
David


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