I don't know if its convoluted. If you were to assign all the markers to layer 
A and your units to layer B it works quite well. A couple of toolbar buttons 
can turn one or the other off.
   
  The biggest drawback of GPL's are their is inflexibility to allow stack 
forming - if they could do that they would be a lot more useful besides 
controlling drawing order. With the Layer control trait if it allowed 
properties to be defined as well as layers, all the control you would ever need 
for stack mixing / draw order / visibility is right there. 
   
  Using a DP does make the draw order switch possible already but now we are 
moving into more advanced workings. In fact the DP does makes a very good "IF" 
trait when set up right. Thats when its convoluted :)

Joel Uckelman <[EMAIL PROTECTED]> wrote:
          Thus spake Timothy Mccarron:
> There is a method currently, by using Game piece layer control and switching 
> on/off the layers you dont wish to see, but all the pieces must reside in tho
> se layers that have been designated by the layer control trait

I see. That, like a lot of things, seems more convoluted than it should be.

I was thinking that we should add an 'If' trait, which lets you specify
another trait and a condition. What this would do is turn on trait X for
a piece whenever the condition is true. For this situation, maybe an
'Exempt' or 'Never' trait would be useful, which would tell a token to
ignore certian commands...

-- 
J.


         


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