On Wed, May 09, 2007 at 04:05:19PM -0000, Kevan Sumner wrote: > > I'm wondering if there is a way to edit it so that counters are not > tied to the grid, and move a counter-length on the diagonal instead of > fuly into the next square. Years ago, I used to play a game called Car > Wars that used this type of movement with cars. Of course, once the > counter moves once diagonally, it rarely is entirely in one space > during the rest of the game, but that's fine with me. > > None of the modules I have use this type of map, but I'm hoping > someone may know of one that I could look at as an example. Or just > tell me if this is impossible and save me the search.
Raid on St Nazaire does this to move the tracking chits around. I believe Road Rage has some automation to do stuff like this too. Jeff -- ---------------------------------------------------------------------------- Hofstadter's Law states: It always takes longer than you expect, even when you take into account Hofstadter's Law. ---------------------------------------------------------------------------- [Non-text portions of this message have been removed]
