Thus spake "Kevan Sumner": > I'm relatively new to editing Vassal modules, having started only a > couple of weeks ago. The module I'm working on (Dawn Patrol) uses > counters on a square grid. As most of you probably know, the problem > with square grids is that diagonal movement isn't to scale with > horizontal and vertical movement. > > I'm wondering if there is a way to edit it so that counters are not > tied to the grid, and move a counter-length on the diagonal instead of > fuly into the next square. Years ago, I used to play a game called Car > Wars that used this type of movement with cars. Of course, once the > counter moves once diagonally, it rarely is entirely in one space > during the rest of the game, but that's fine with me.
>From what I remember Car Wars had a grid that was much finer than the size of the vehicles---I think the grid was the size of the driver tokens. Great game, Car Wars. Good times. :) > None of the modules I have use this type of map, but I'm hoping > someone may know of one that I could look at as an example. Or just > tell me if this is impossible and save me the search. If you have a look in the tour module at the Goblin counter, I think it has the trait you're looking for. I can't summon the name of the trait right now, but it lets you advance tokens by a fixed distance in the direction they're facing. -- J.
