Thus spake "Kevan Sumner":
> I'm relatively new to editing Vassal modules, having started only a 
> couple of weeks ago. The module I'm working on (Dawn Patrol) uses 
> counters on a square grid. As most of you probably know, the problem 
> with square grids is that diagonal movement isn't to scale with 
> horizontal and vertical movement. 
> 
> I'm wondering if there is a way to edit it so that counters are not 
> tied to the grid, and move a counter-length on the diagonal instead of 
> fuly into the next square. Years ago, I used to play a game called Car 
> Wars that used this type of movement with cars. Of course, once the 
> counter moves once diagonally, it rarely is entirely in one space 
> during the rest of the game, but that's fine with me.

>From what I remember Car Wars had a grid that was much finer than the
size of the vehicles---I think the grid was the size of the driver tokens.
Great game, Car Wars. Good times. :)

> None of the modules I have use this type of map, but I'm hoping 
> someone may know of one that I could look at as an example. Or just 
> tell me if this is impossible and save me the search.

If you have a look in the tour module at the Goblin counter, I think it
has the trait you're looking for. I can't summon the name of the trait
right now, but it lets you advance tokens by a fixed distance in the
direction they're facing.

-- 
J.

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