This is a pretty good description of what I'm getting, though we have 
possibly got sidetracked by the size of our module. Essentially, lots 
of moving and rotating the same pieces (but not actually adding any), 
causes us to grind to a halt.

--- In [email protected], "Kevin Coombs" <[EMAIL PROTECTED]> 
wrote:
>
> I have been trying to follow along with the memory leak 
discussion.  But since most of it has been over my head, I thought 
I'd just add that I have a new module that seems to be experiencing 
the same thing.  In this module the pieces can rotate.  After about a 
dozen or so rotations, the game freezes and my PC essentially locks 
up.  The module itself is pretty small and the graphics aren't that 
elaborate.  There is absolutely no reason why this should be occuring.
> 
> Until this problem can be addressed, my module is dead in the water 
as I'm sure no one will want to play a game that locks up after just 
5 minutes of play.  If there is an enterprising individual that would 
like to take a look at this I can supply the module to you.
> 
> I must say that I have been fairly disappointed with version 3.0 
since it's release.  The enhancements that have been introduced in 
this new version have not offset the problems (and extra work) it has 
caused me so far.
> 
> Kevin
> 
> [Non-text portions of this message have been removed]
>


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