I'm not sure if my mod has a memory leak or not, but it does act
strange sometimes. After a while it takes longer and longer to select
a piece, then suddenly everything will be ok.

http://www.vassalengine.org/community/index.php?option=vassal_modules&task=downloadFile&file_id=3011

--- In [email protected], "Alfonso" <[EMAIL PROTECTED]> wrote:
>
> Hi Kevin
> I had problems with rotating pieces too. The counter seemed frozen. I
> found out the problem. It was that movement trail was before can
> rotate property. If you have movement trail proterty try to place it
> at the end of the properties and after can rotate property. It worked
> for me. What module are you working on? Pax Romana or Onward Christian
> Soldiers? ;)
> Best
> 
> ----------------------------
> >
> > Hi, Joel,
> > I hate to be a pest, but have you been able to make any progress
> towards tackling this issue?
> > Thanks.
> > Kevin
> > 
> >   ----- Original Message ----- 
> >   From: Kevin Coombs 
> >   To: [email protected] 
> >   Sent: Monday, October 22, 2007 7:39 PM
> >   Subject: Re: [vassalengine] Memory leak discussion
> > 
> > 
> >   Joel,
> >   I have e-mailed you the module. Thank you for looking into this.
> Very much appreciated.
> >   Kevin
> > 
> >   ----- Original Message ----- 
> >   From: Joel Uckelman 
> >   To: [email protected] 
> >   Sent: Monday, October 22, 2007 1:55 PM
> >   Subject: Re: [vassalengine] Memory leak discussion
> > 
> >   Thus spake "Kevin Coombs":
> >   > I have been trying to follow along with the memory leak
> discussion. But sinc
> >   > e most of it has been over my head, I thought I'd just add that
> I have a new 
> >   > module that seems to be experiencing the same thing. In this
> module the piec
> >   > es can rotate. After about a dozen or so rotations, the game
> freezes and my 
> >   > PC essentially locks up. The module itself is pretty small and
> the graphics 
> >   > aren't that elaborate. There is absolutely no reason why this
> should be occu
> >   > ring.
> >   > 
> >   > Until this problem can be addressed, my module is dead in the
> water as I'm su
> >   > re no one will want to play a game that locks up after just 5
> minutes of play
> >   > . If there is an enterprising individual that would like to take
> a look at t
> >   > his I can supply the module to you.
> > 
> >   Please send me it.
> > 
> >   In general, anytime anyone has a memory or graphics issue with a
> module,
> >   they should send me it so that I can see what's happening.
> > 
> >   -- 
> >   J.
> > 
> >   [Non-text portions of this message have been removed]
> > 
> > 
> > 
> >    
> > 
> > [Non-text portions of this message have been removed]
> >
>


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