I'm not sure if my mod has a memory leak or not, but it does act strange sometimes. After a while it takes longer and longer to select a piece, then suddenly everything will be ok.
http://www.vassalengine.org/community/index.php?option=vassal_modules&task=downloadFile&file_id=3011 --- In [email protected], "Alfonso" <[EMAIL PROTECTED]> wrote: > > Hi Kevin > I had problems with rotating pieces too. The counter seemed frozen. I > found out the problem. It was that movement trail was before can > rotate property. If you have movement trail proterty try to place it > at the end of the properties and after can rotate property. It worked > for me. What module are you working on? Pax Romana or Onward Christian > Soldiers? ;) > Best > > ---------------------------- > > > > Hi, Joel, > > I hate to be a pest, but have you been able to make any progress > towards tackling this issue? > > Thanks. > > Kevin > > > > ----- Original Message ----- > > From: Kevin Coombs > > To: [email protected] > > Sent: Monday, October 22, 2007 7:39 PM > > Subject: Re: [vassalengine] Memory leak discussion > > > > > > Joel, > > I have e-mailed you the module. Thank you for looking into this. > Very much appreciated. > > Kevin > > > > ----- Original Message ----- > > From: Joel Uckelman > > To: [email protected] > > Sent: Monday, October 22, 2007 1:55 PM > > Subject: Re: [vassalengine] Memory leak discussion > > > > Thus spake "Kevin Coombs": > > > I have been trying to follow along with the memory leak > discussion. But sinc > > > e most of it has been over my head, I thought I'd just add that > I have a new > > > module that seems to be experiencing the same thing. In this > module the piec > > > es can rotate. After about a dozen or so rotations, the game > freezes and my > > > PC essentially locks up. The module itself is pretty small and > the graphics > > > aren't that elaborate. There is absolutely no reason why this > should be occu > > > ring. > > > > > > Until this problem can be addressed, my module is dead in the > water as I'm su > > > re no one will want to play a game that locks up after just 5 > minutes of play > > > . If there is an enterprising individual that would like to take > a look at t > > > his I can supply the module to you. > > > > Please send me it. > > > > In general, anytime anyone has a memory or graphics issue with a > module, > > they should send me it so that I can see what's happening. > > > > -- > > J. > > > > [Non-text portions of this message have been removed] > > > > > > > > > > > > [Non-text portions of this message have been removed] > > >
