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Thanks for the investigation. I'll debug it here on my side, although
I'm sure it works here when installed under C:\Program
Files\Sun\VirtualBox\, i.e. path with spaces. Re your second question: yes, it always use OpenGL currently even on windows hosts. This allows making a unified cross-platform engine for 2D acceleration that works on Linix and Mac hosts as well. Perhaps someday in the future we'll have a DirectX-based backend for windows.
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