We just purchased several video games for a class this semester. We limited the circulation to the campus where the class is being taught, labeld it as not for ILL sharing, and limited circulation to students and faculty. So far no problems but it is early days yet.
Jo Ann Jo Ann Reynolds Reserve Services Coordinator University of Connecticut Libraries 369 Fairfield Road, Unit 1005RR Storrs, CT 06269-1005 [email protected] 860-486-1406 860-486-5636 (fax) http://classguides.lib.uconn.edu/mediaresources From: [email protected] [mailto:[email protected]] On Behalf Of Ball, James (jmb4aw) Sent: Wednesday, January 30, 2013 12:04 PM To: [email protected] Subject: [Videolib] Question about video games Hi All, We have a professor who is teaching a class on video games and has requested that we purchase some for the Library, which we're willing to do. We did this for another class many years ago, before my time here as media librarian, and I haven't heard that there were any problems, but I'd be interested in hearing about experiences other libraries have had with collecting and providing access to video games. For example, do you let them circulate outside of the library? Are there licensing issues? Etc. Cheers, Matt ______________________________ Matt Ball Media and Collections Librarian Clemons Library University of Virginia [email protected]<mailto:[email protected]> 434-924-3812
VIDEOLIB is intended to encourage the broad and lively discussion of issues relating to the selection, evaluation, acquisition,bibliographic control, preservation, and use of current and evolving video formats in libraries and related institutions. It is hoped that the list will serve as an effective working tool for video librarians, as well as a channel of communication between libraries,educational institutions, and video producers and distributors.
