We just purchased several video games for a class this semester. We limited the 
circulation to the campus where the class is being taught, labeld it as not for 
ILL sharing, and limited circulation to students and faculty. So far no 
problems but it is early days yet.

Jo Ann

Jo Ann Reynolds
Reserve Services Coordinator
University of Connecticut Libraries
369 Fairfield Road, Unit 1005RR
Storrs, CT  06269-1005
[email protected]
860-486-1406
860-486-5636 (fax)
http://classguides.lib.uconn.edu/mediaresources



From: [email protected] 
[mailto:[email protected]] On Behalf Of Ball, James (jmb4aw)
Sent: Wednesday, January 30, 2013 12:04 PM
To: [email protected]
Subject: [Videolib] Question about video games

Hi All,

We have a professor who is teaching a class on video games and has requested 
that we purchase some for the Library, which we're willing to do.  We did this 
for another class many years ago, before my time here as media librarian, and I 
haven't heard that there were any problems, but I'd be interested in hearing 
about experiences other libraries have had with collecting and providing access 
to video games.  For example, do you let them circulate outside of the library? 
 Are there licensing issues?  Etc.

Cheers,

Matt

______________________________
Matt Ball
Media and Collections Librarian
Clemons Library
University of Virginia
[email protected]<mailto:[email protected]>
434-924-3812

VIDEOLIB is intended to encourage the broad and lively discussion of issues 
relating to the selection, evaluation, acquisition,bibliographic control, 
preservation, and use of current and evolving video formats in libraries and 
related institutions. It is hoped that the list will serve as an effective 
working tool for video librarians, as well as a channel of communication 
between libraries,educational institutions, and video producers and 
distributors.

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