Hi Robin,
maybe the Moxi word game developers would like to take a stab at this?

On Sunday, February 10, 2013 1:39:29 PM UTC-5, Robin Christopherson wrote:

>   Dear listers
> Does anyone know of an accessible iOS crossword game. By this I’m afraid I 
> don’t just mean one where you need to roam around the grid with your finger 
> to ascertain where the blanks and clues are etc, but rather one that I 
> suspect is specifically designed for blind users. I’ll explain – I would 
> like a game that allows you to browse up and down the list of clues 
> (perhaps in two columns – one for down clues and one for across) and each 
> time you hear something like “13 down. Type of medieval dagger commonly 
> used in Scotland. 4 letters. Blank, blank, blank, blank” All these elements 
> are spoken thus giving you all the info you need to proceed. When you 
> already have some of the letters it would say the same first part of the 
> phrase but the last part would now be “Blank, I, blank, K” or similar. You 
> never need to bother with the grid as you are only ever working with the 
> clues. 
> If you want to enter a guess you can click on that clue and you get a text 
> box that will accept 4 letters, or perhaps 4 separate boxes with any 
> letters already present filled in in the relevant places.
> Perhaps when you complete a clue it would say “13 down. Filled in. Type of 
> medieval dagger commonly used in Scotland. 4 letters. Dirk.” (i.e. would 
> indicate that it had a word filled in and it would also no longer separate 
> the letters but rather speak out the filled in word so it sounds like a 
> word and not individual letters). 
> When the entire crossword is completed you would get an alert to say that 
> you’ve got them all correct.
> Anything like this already exist? I’m not interested in the more 
> conventional approach even if it is accessible I’m afraid. My gaming time 
> is limited and any roaming – even on the scale of Wordundrum – would be too 
> time consuming I’m afraid. If such a game doesn’t exist it would be great 
> if a coder took it on.
> Thanks, Robin.
>

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