On 5/3/11 10:53 AM, Nathan Kidd wrote: > Yeah, the nested calls are annoying enough as it is. The attached > trivial patch fixes the issue for glXIsDirect(). There are a number of > other nested traces though. For readability probably a simple "static > int tracedepth" could be added to the starttrace/stoptrace macros to > give automatic indenting for the nested calls. Let me see how that > looks...
I checked in a patch to CVS head which should line up the nested calls on new lines in the trace output. See how it works for you. ------------------------------------------------------------------------------ Achieve unprecedented app performance and reliability What every C/C++ and Fortran developer should know. Learn how Intel has extended the reach of its next-generation tools to help boost performance applications - inlcuding clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ VirtualGL-Devel mailing list VirtualGL-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-devel