>From one of my discussions with DRC:
An easy way to verify
whether VirtualGL is engaged is to set VGL_LOGO=1 in the environment.
This will display a "VGL" logo in the bottom right of the OpenGL
rendering area if VGL is active.
HTH
Shanon
On 22 December 2011 22:36, Stefan Eilemann <eilem...@gmail.com> wrote:
> Hello,
>
> I need to detect within a C++ program whether or not I'm running under
> VirtualGL, to enable certain optimizations. What is the recommended way to
> do this?
>
>
> Cheers,
>
> Stefan.
>
> --
> http://www.eyescale.ch
> http://www.equalizergraphics.com
> http://www.linkedin.com/in/eilemann
>
>
>
>
>
> ------------------------------------------------------------------------------
> Write once. Port to many.
> Get the SDK and tools to simplify cross-platform app development. Create
> new or port existing apps to sell to consumers worldwide. Explore the
> Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join
> http://p.sf.net/sfu/intel-appdev
> _______________________________________________
> VirtualGL-Devel mailing list
> VirtualGL-Devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/virtualgl-devel
>
------------------------------------------------------------------------------
Write once. Port to many.
Get the SDK and tools to simplify cross-platform app development. Create
new or port existing apps to sell to consumers worldwide. Explore the
Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join
http://p.sf.net/sfu/intel-appdev
_______________________________________________
VirtualGL-Devel mailing list
VirtualGL-Devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-devel