On 22. Dec 2011, at 15:58, Shanon Loughton wrote: > >From one of my discussions with DRC: > > An easy way to verify > whether VirtualGL is engaged is to set VGL_LOGO=1 in the environment. > This will display a "VGL" logo in the bottom right of the OpenGL > rendering area if VGL is active.
I need to get this from within a C++ program, i.e.: if( getenv( "VGL_RUNNING" ) != 0 ) doVglSpecificStuff(); Unless I am missing something, having an overlay logo doesn't help me. Cheers, Stefan. -- http://www.eyescale.ch http://www.equalizergraphics.com http://www.linkedin.com/in/eilemann ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ VirtualGL-Devel mailing list VirtualGL-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-devel