On 12/23/11 9:24 AM, Arthur Huillet wrote: > Doesn't "vglrun pvserver" work out of the box however? > Why is this technique needed, then?
Back when we were working with it, which was years ago, the subrenderers were using windows, so we wanted to run each subrenderer in VirtualGL to redirect the rendering into a Pbuffer, but we also wanted to disable VirtualGL's readback of the window, because ParaView read back the subrenderer windows on its own. PV may support Pbuffers now for subrendering processes, in which case the above technique would not be necessary. I haven't played with PV since 2007, so I can't say for sure. ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ VirtualGL-Devel mailing list VirtualGL-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-devel