vglrun is nothing but a convenience script that sets environment variables, including the all-important LD_PRELOAD variable that activates VirtualGL.
You can also theoretically gain write access to the VirtualGL configuration through a shared memory segment, if you knew the ID of the segment (see vglconfig.cpp for an example.) On 4/27/12 1:09 AM, Stefan Eilemann wrote: > > On 26. Apr 2012, at 22:52, DRC wrote: > >> getenv("VGL_DISPLAY") doesn't work? > > Perfect! I didn't think that 'vglrun -d' will set VGL_DISPLAY. Now our GPU > discovery code supports VirtualGL detection: > > type GLX > hostname node12.local. > session default > port 0 > device 0 > viewport [0 0 1920 1200] > flags VirtualGL > > type GLX > hostname node12.local. > session default > port 0 > device 1 > viewport [0 0 1920 1200] > flags VirtualGLDisplay > > > Cheers, > > Stefan. ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ VirtualGL-Devel mailing list VirtualGL-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-devel