On 05/10/14 03:50 AM, DRC wrote: > My first forays into C++ programming were in the > Borland C++/TurboC days on 16-bit PC's
As were mine :) except I had 32 bits. Despite that, having previously only had interpreted languages, I spent most of my time in real mode with "asm mov ah,0x13h; asm int 10h; char far *vidseg = 0xa0000;" or something like that. > I cannot conceive of any reason why an application would want to do > per-vertex color using color index rendering, and I could definitely not > conceive of any reason why an application would still want to do that in > 2014, but let me know if you run into one, and we'll deal with it as needed. I fully expect such an app to remain theoretical. (Luckily, I don't have a hat to eat.) -Nathan ------------------------------------------------------------------------------ Slashdot TV. Videos for Nerds. Stuff that Matters. http://pubads.g.doubleclick.net/gampad/clk?id=160591471&iu=/4140/ostg.clktrk _______________________________________________ VirtualGL-Devel mailing list VirtualGL-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-devel