On 11/09/2018 20:33, DRC wrote:
Setting it to hostB:0 is definitely incorrect, as hostB:0 is the 3D X
server. VGL_DISPLAY should point to the 3D X server (normally :0.0),
and DISPLAY should point to the 2D X server.
I have only one X server runned on hostB.
Do I understand correctly that vglclient should be runned on the host
with X server (hostB in my case) and vglrun on the host without X server
(hostA in my case)?
--
sergio.
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