On 11/09/2018 23:04, DRC wrote:

VirtualGL cannot be of much help there

Thank you for brief explanation!


When using VirtualGL, the 3D X server has to be on the same machine on
which the applications are running.

OK. Really I'd like to try VirtualGL so I have another setup:

two real hosts with debian sid and virtualgl_2.6_amd64.deb installed

X server is started on the both hosts

hostA is an application server with radeon GPU

hostB is an 2D x server


open x-terminal on hostB and

$ vglconnect hostA

got ssh to hostA and

$ vglrun /opt/VirtualGL/bin/glxspheres64

[VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
[VGL]    <IP hostB>, the IP address of your SSH client.
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
Visual ID of window: 0x21
Context is Direct
failed to create drawable
X Error of failed request:  BadAlloc (insufficient resources for operation)
  Major opcode of failed request:  153 (GLX)
  Minor opcode of failed request:  27 (X_GLXCreatePbuffer)
  Serial number of failed request:  29
  Current serial number in output stream:  31
zsh: exit 1     vglrun /opt/VirtualGL/bin/glxspheres64

What is wrong now?



Do you know a way to use local GPU for remote app acceleration?


--
sergio.

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