On 11/09/2018 23:04, DRC wrote:
VirtualGL cannot be of much help there
Thank you for brief explanation!
When using VirtualGL, the 3D X server has to be on the same machine on which the applications are running.
OK. Really I'd like to try VirtualGL so I have another setup: two real hosts with debian sid and virtualgl_2.6_amd64.deb installed X server is started on the both hosts hostA is an application server with radeon GPU hostB is an 2D x server open x-terminal on hostB and $ vglconnect hostA got ssh to hostA and $ vglrun /opt/VirtualGL/bin/glxspheres64 [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to [VGL] <IP hostB>, the IP address of your SSH client. Polygons in scene: 62464 (61 spheres * 1024 polys/spheres) Visual ID of window: 0x21 Context is Direct failed to create drawable X Error of failed request: BadAlloc (insufficient resources for operation) Major opcode of failed request: 153 (GLX) Minor opcode of failed request: 27 (X_GLXCreatePbuffer) Serial number of failed request: 29 Current serial number in output stream: 31 zsh: exit 1 vglrun /opt/VirtualGL/bin/glxspheres64 What is wrong now? Do you know a way to use local GPU for remote app acceleration? -- sergio. -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/20191c14-27ee-9dc0-dd17-119b93ae6ed7%40outerface.net. For more options, visit https://groups.google.com/d/optout.
