I now have VirtualGL running inside a TurboVNC session, running Gnome 
desktop. I am a bit confused by something. I have my 3D 
(hardware-accelerated) X server running on :1, and my TurboVNC server on 
:2. I'm running the TurboVNC session through ssh using port forwarding. To 
get an idea of performance I ran glxspheres64, and I got the following 
results:

> vglrun -d :1 glxspheres64
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
Visual ID of window: 0x198
Context is Direct
OpenGL Renderer: Quadro K5200/PCIe/SSE2
1.000212 frames/sec - 0.721049 Mpixels/sec
0.999800 frames/sec - 0.720752 Mpixels/sec

> vglrun -d :2 glxspheres64
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
Visual ID of window: 0x198
Context is Direct
OpenGL Renderer: llvmpipe (LLVM 8.0, 256 bits)
30.895017 frames/sec - 22.272094 Mpixels/sec

So I would have expected the first instance to be much faster, since it's 
using the 3D X11 server for rendering. Unless I'm misunderstanding what's 
going on. Any enlightenment will be appreciated! I also welcome suggestions 
on improving performance if that's possible.

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