I now have VirtualGL running inside a TurboVNC session, running Gnome desktop. I am a bit confused by something. I have my 3D (hardware-accelerated) X server running on :1, and my TurboVNC server on :2. I'm running the TurboVNC session through ssh using port forwarding. To get an idea of performance I ran glxspheres64, and I got the following results:
> vglrun -d :1 glxspheres64 Polygons in scene: 62464 (61 spheres * 1024 polys/spheres) Visual ID of window: 0x198 Context is Direct OpenGL Renderer: Quadro K5200/PCIe/SSE2 1.000212 frames/sec - 0.721049 Mpixels/sec 0.999800 frames/sec - 0.720752 Mpixels/sec > vglrun -d :2 glxspheres64 Polygons in scene: 62464 (61 spheres * 1024 polys/spheres) Visual ID of window: 0x198 Context is Direct OpenGL Renderer: llvmpipe (LLVM 8.0, 256 bits) 30.895017 frames/sec - 22.272094 Mpixels/sec So I would have expected the first instance to be much faster, since it's using the 3D X11 server for rendering. Unless I'm misunderstanding what's going on. Any enlightenment will be appreciated! I also welcome suggestions on improving performance if that's possible. -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/ddc08704-b4fc-47c0-93b5-6baec66c5217%40googlegroups.com.
