I suspect you're encountering a known issue that was introduced with
nVidia 440.xx.  Please see
https://github.com/VirtualGL/virtualgl/issues/120 for both a temporary
and permanent workaround.

On 5/18/20 2:10 PM, Eric Sokolowsky wrote:
> I now have VirtualGL running inside a TurboVNC session, running Gnome
> desktop. I am a bit confused by something. I have my 3D
> (hardware-accelerated) X server running on :1, and my TurboVNC server
> on :2. I'm running the TurboVNC session through ssh using port
> forwarding. To get an idea of performance I ran glxspheres64, and I
> got the following results:
>
> > vglrun -d :1 glxspheres64
> Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
> Visual ID of window: 0x198
> Context is Direct
> OpenGL Renderer: Quadro K5200/PCIe/SSE2
> 1.000212 frames/sec - 0.721049 Mpixels/sec
> 0.999800 frames/sec - 0.720752 Mpixels/sec
>
> > vglrun -d :2 glxspheres64
> Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
> Visual ID of window: 0x198
> Context is Direct
> OpenGL Renderer: llvmpipe (LLVM 8.0, 256 bits)
> 30.895017 frames/sec - 22.272094 Mpixels/sec
>
> So I would have expected the first instance to be much faster, since
> it's using the 3D X11 server for rendering. Unless I'm
> misunderstanding what's going on. Any enlightenment will be
> appreciated! I also welcome suggestions on improving performance if
> that's possible.
>
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