On 6/9/20 8:54 AM, shoe wrote:
> Hi,
>
> I successfully use VirtualGT. Great software. I already setup
> passwordless login. Now I want it even more comfortable.
>
> I want to set this up for somebody who knows even less then me (sorry,
> I am a total noob)
> So I want them to be able to click an icon and everything works.
>
> So far they have to do this on the console:
>
> 1. /opt/VirtualGL/bin/vglconnect [email protected]
> (no password required)
>
> 2. /opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50
> Downloads/blender/blender
>
>
> Can I somehow combine this into a single command?

Yes.  Just concatenate the two commands.

/opt/VirtualGL/bin/vglconnect [email protected]
/opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50 Downloads/blender/blender

Basically vglconnect is a wrapper for SSH, so you can pass any SSH
command-line options to it (including specifying a remote command to run.)


> P.S.: the server is quite powerful - certainly no bottleneck. The
> client super old (although the CPU is only at ~20% when running
> blender). Still, for example rotating objects in blender is still a
> little choppy. I already increased responsiveness massively by
> reducing jpeg quality. Does this mean it is most likely a bandwidth
> issue and I cannot do anything about it? Or is it maybe the GPU of the
> little client and not the CPU which I can monitor? I doubt it is less
> difficult for the GPU to handle more compressed jpeg, right? Or is the
> bigger jpeg size more demanding for the client (and not necessarily
> the bandwidth?)

Unless you are on a local-area network, you should not use the VGL
Transport (vglconnect.)  Use TurboVNC instead.  The VGL Transport is a
legacy feature that relies on remote X to display any non-OpenGL
elements of the application's GUI, so the choppy behavior is likely due
to the application updating those other elements of the GUI.  Remote X,
since it is generally a fine-grained protocol, is very sensitive to
network latency.


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