That isn't an error.  That is just the normal message that vglclient
displays.  I always try a procedure myself before I recommend it to
anyone else, so I can confirm that the recommended procedure works for me.

On 6/9/20 5:01 PM, shoe wrote:
> I tried concatenating the lines before. Also with semicolon between
> them. Always the same error:
>
> VirtualGL Client 64-bit v2.6.3 (Build 20191024)
> vglclient is already running on this X display and accepting unencrypted
>    connections on port 4242.
>
>
>
> On Tuesday, June 9, 2020 at 7:23:03 PM UTC+2, DRC wrote:
>
>     NOTE: My e-mail client split the two commands onto different
>     lines, but
>     by "concatenate", I meant enter the commands on the same line.
>
>     On 6/9/20 12:21 PM, DRC wrote:
>     > On 6/9/20 8:54 AM, shoe wrote:
>     >> Hi,
>     >>
>     >> I successfully use VirtualGT. Great software. I already setup
>     >> passwordless login. Now I want it even more comfortable.
>     >>
>     >> I want to set this up for somebody who knows even less then me
>     (sorry,
>     >> I am a total noob)
>     >> So I want them to be able to click an icon and everything works.
>     >>
>     >> So far they have to do this on the console:
>     >>
>     >> 1. /opt/VirtualGL/bin/vglconnect [email protected]
>     <javascript:>
>     >> (no password required)
>     >>
>     >> 2. /opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50
>     >> Downloads/blender/blender
>     >>
>     >>
>     >> Can I somehow combine this into a single command?
>     > Yes.  Just concatenate the two commands.
>     >
>     > /opt/VirtualGL/bin/vglconnect [email protected] <javascript:>
>     > /opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50
>     Downloads/blender/blender
>     >
>     > Basically vglconnect is a wrapper for SSH, so you can pass any SSH
>     > command-line options to it (including specifying a remote
>     command to run.)
>     >
>     >
>     >> P.S.: the server is quite powerful - certainly no bottleneck. The
>     >> client super old (although the CPU is only at ~20% when running
>     >> blender). Still, for example rotating objects in blender is
>     still a
>     >> little choppy. I already increased responsiveness massively by
>     >> reducing jpeg quality. Does this mean it is most likely a
>     bandwidth
>     >> issue and I cannot do anything about it? Or is it maybe the GPU
>     of the
>     >> little client and not the CPU which I can monitor? I doubt it
>     is less
>     >> difficult for the GPU to handle more compressed jpeg, right? Or
>     is the
>     >> bigger jpeg size more demanding for the client (and not
>     necessarily
>     >> the bandwidth?)
>     > Unless you are on a local-area network, you should not use the VGL
>     > Transport (vglconnect.)  Use TurboVNC instead.  The VGL
>     Transport is a
>     > legacy feature that relies on remote X to display any non-OpenGL
>     > elements of the application's GUI, so the choppy behavior is
>     likely due
>     > to the application updating those other elements of the GUI. 
>     Remote X,
>     > since it is generally a fine-grained protocol, is very sensitive to
>     > network latency.
>     >
>     >
>
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