I tried concatenating the lines before. Also with semicolon between them. 
Always the same error:

VirtualGL Client 64-bit v2.6.3 (Build 20191024)
vglclient is already running on this X display and accepting unencrypted
   connections on port 4242.



On Tuesday, June 9, 2020 at 7:23:03 PM UTC+2, DRC wrote:
>
> NOTE: My e-mail client split the two commands onto different lines, but 
> by "concatenate", I meant enter the commands on the same line. 
>
> On 6/9/20 12:21 PM, DRC wrote: 
> > On 6/9/20 8:54 AM, shoe wrote: 
> >> Hi, 
> >> 
> >> I successfully use VirtualGT. Great software. I already setup 
> >> passwordless login. Now I want it even more comfortable. 
> >> 
> >> I want to set this up for somebody who knows even less then me (sorry, 
> >> I am a total noob) 
> >> So I want them to be able to click an icon and everything works. 
> >> 
> >> So far they have to do this on the console: 
> >> 
> >> 1. /opt/VirtualGL/bin/vglconnect [email protected] <javascript:> 
> >> (no password required) 
> >> 
> >> 2. /opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50 
> >> Downloads/blender/blender 
> >> 
> >> 
> >> Can I somehow combine this into a single command? 
> > Yes.  Just concatenate the two commands. 
> > 
> > /opt/VirtualGL/bin/vglconnect [email protected] <javascript:> 
> > /opt/VirtualGL/bin/vglrun -samp 4 -c jpeg -q 50 
> Downloads/blender/blender 
> > 
> > Basically vglconnect is a wrapper for SSH, so you can pass any SSH 
> > command-line options to it (including specifying a remote command to 
> run.) 
> > 
> > 
> >> P.S.: the server is quite powerful - certainly no bottleneck. The 
> >> client super old (although the CPU is only at ~20% when running 
> >> blender). Still, for example rotating objects in blender is still a 
> >> little choppy. I already increased responsiveness massively by 
> >> reducing jpeg quality. Does this mean it is most likely a bandwidth 
> >> issue and I cannot do anything about it? Or is it maybe the GPU of the 
> >> little client and not the CPU which I can monitor? I doubt it is less 
> >> difficult for the GPU to handle more compressed jpeg, right? Or is the 
> >> bigger jpeg size more demanding for the client (and not necessarily 
> >> the bandwidth?) 
> > Unless you are on a local-area network, you should not use the VGL 
> > Transport (vglconnect.)  Use TurboVNC instead.  The VGL Transport is a 
> > legacy feature that relies on remote X to display any non-OpenGL 
> > elements of the application's GUI, so the choppy behavior is likely due 
> > to the application updating those other elements of the GUI.  Remote X, 
> > since it is generally a fine-grained protocol, is very sensitive to 
> > network latency. 
> > 
> > 
>

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