It might not have, because some of the 10-bpc FB configs have alpha as well.
> On Sep 21, 2020, at 12:32 PM, zoidby <[email protected]> wrote: > > > You were right, this seems nouveau related. I switched to the official nvidia > driver and it is working. > > But i am not sure if VGL_FORCEALPHA=1 would have fixed this. I remember > trying that without success when i used nouveau since it was suggested here: > https://wiki.archlinux.org/index.php/VirtualGL#Problem:_rendering_glitches,_unusually_poor_performance,_or_application_errors > > But i could be wrong. > > Thank you! >> On Monday, 21 September 2020 at 03:35:04 UTC+2 DRC wrote: >> That error probably means that the driver (nouveau?) places 10-bpc >> GLXFBConfigs at the head of the list. AMDGPU does that, too. I have a >> workaround for that issue but was waiting until other AMDGPU issues were >> resolved by AMD. In the meantime, try setting VGL_FORCEALPHA=1 to encourage >> VGL to use an 8-bpc GLXFBConfig. >> >>>> On Sep 20, 2020, at 9:03 AM, zoidby <[email protected]> wrote: >>>> >>> Hi >> >>> >>> >>> When i run glxgears, i get this error: >>> >>> > vglrun glxgears >>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>> [VGL] 10.0.0.3, the IP address of your SSH client. >>> [VGL] ERROR: in sendVGL-- >>> [VGL] 477: The VGL Transport requires 8 bits per component >>> >>> >>> But glxspheres64 works: >>> >>> > vglrun glxspheres64 >>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to >>> [VGL] 10.0.0.3, the IP address of your SSH client. >>> Polygons in scene: 62464 (61 spheres * 1024 polys/spheres) >>> GLX FB config ID of window: 0xb5 (8/8/8/8) >>> Visual ID of window: 0x20 >>> Context is Direct >>> OpenGL Renderer: NV106 >>> 101.623796 frames/sec - 113.412157 Mpixels/sec >>> 101.201136 frames/sec - 112.940467 Mpixels/sec >>> 101.317899 frames/sec - 113.070776 Mpixels/sec >>> 101.085025 frames/sec - 112.810888 Mpixels/sec >>> >>> >>> The same goes for other programs. Warsow works, quake3 does not. >> >>> -- >>> You received this message because you are subscribed to the Google Groups >>> "VirtualGL User Discussion/Support" group. >>> To unsubscribe from this group and stop receiving emails from it, send an >>> email to [email protected]. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/virtualgl-users/3acaec31-c5a3-4f40-849f-37041cbc36aan%40googlegroups.com. > > -- > You received this message because you are subscribed to the Google Groups > "VirtualGL User Discussion/Support" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/virtualgl-users/fac16ad5-f699-48c8-9ade-654e736f8bc5n%40googlegroups.com. -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/A6EC845C-0B34-4880-AF12-55E2ACBA0DF8%40virtualgl.org.
