It might not have, because some of the 10-bpc FB configs have alpha as well. 

> On Sep 21, 2020, at 12:32 PM, zoidby <[email protected]> wrote:
> 
> 
> You were right, this seems nouveau related. I switched to the official nvidia 
> driver and it is working.
> 
> But i am not sure if VGL_FORCEALPHA=1 would have fixed this. I remember 
> trying that without success when i used nouveau since it was suggested here: 
> https://wiki.archlinux.org/index.php/VirtualGL#Problem:_rendering_glitches,_unusually_poor_performance,_or_application_errors
> 
> But i could be wrong.
> 
> Thank you!
>> On Monday, 21 September 2020 at 03:35:04 UTC+2 DRC wrote:
>> That error probably means that the driver (nouveau?) places 10-bpc 
>> GLXFBConfigs at the head of the list. AMDGPU does that, too. I have a 
>> workaround for that issue but was waiting until other AMDGPU issues were 
>> resolved by AMD. In the meantime, try setting VGL_FORCEALPHA=1 to encourage 
>> VGL to use an 8-bpc GLXFBConfig.
>> 
>>>> On Sep 20, 2020, at 9:03 AM, zoidby <[email protected]> wrote:
>>>> 
>>> Hi
>> 
>>> 
>>> 
>>> When i run glxgears, i get this error:
>>> 
>>> > vglrun glxgears
>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>> [VGL] 10.0.0.3, the IP address of your SSH client.
>>> [VGL] ERROR: in sendVGL--
>>> [VGL] 477: The VGL Transport requires 8 bits per component
>>> 
>>> 
>>> But glxspheres64 works:
>>> 
>>> > vglrun glxspheres64
>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>> [VGL] 10.0.0.3, the IP address of your SSH client.
>>> Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
>>> GLX FB config ID of window: 0xb5 (8/8/8/8)
>>> Visual ID of window: 0x20
>>> Context is Direct
>>> OpenGL Renderer: NV106
>>> 101.623796 frames/sec - 113.412157 Mpixels/sec
>>> 101.201136 frames/sec - 112.940467 Mpixels/sec
>>> 101.317899 frames/sec - 113.070776 Mpixels/sec
>>> 101.085025 frames/sec - 112.810888 Mpixels/sec
>>> 
>>> 
>>> The same goes for other programs. Warsow works, quake3 does not.
>> 
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